Misha
the-goblin.bsky.social
Misha
@the-goblin.bsky.social
Prof of Digital Game Design at CCNY. Formerly @otspiii on Twitter. Games: Sumer (Switch, Steam), Goblin.bet, various TTRPG stuff
I've been organizing CCNY Digital Game Development’s first official lecture event with Demetri Detsaridis! The topic is “Gaming Business Models: Why Everything Feels Like a Live Service Now”. Join us this Thursday at 7PM on the CCNY campus (details in link)!

www.eventbrite.com/e/gaming-pat...
November 17, 2025 at 8:17 PM
My wife asked me to compose a still life for her to paint
February 16, 2025 at 7:14 PM
I have discovered: the ocean has wet pigeons with bright orange feet
August 9, 2024 at 5:24 PM
I got them to stop building houses inside houses, and even gave them some friends, but this house obsession just isn't ending
July 24, 2024 at 9:59 PM
San Diego birds from last night! A Ridgeway's Rail eating a crab and a Caspian Tern
July 24, 2024 at 4:17 PM
She's hungry, but there's no food in her house, so she can't eat. She doesn't know she can go to the forest to forage, since she doesn't have a relationship to it yet. Guess she'll just build more houses inside her houses until her situation improves.
July 22, 2024 at 7:58 PM
Taking another shot at my Terrarium game, an idea somewhere between The Sims, Dwarf Fortress, and Disco Elysium. This draft starts the characters off with nothing, where they have to build their little community from scratch. It's going pretty well so far, right?
July 22, 2024 at 7:51 PM
Violence in the Space Station game should cause as many problems as it solves, and I want to keep it as mechanics-light and emergence-heavy as possible. Most fights should end with one player briefly KOed, with actual weapons both highly effective and likely to cause collateral damage.
November 25, 2023 at 9:25 PM
That's just the game's setting, though--each player gets a set of personal goals (befriend this person, murder this person, make money, acquire a nuclear-powered mop) and most of the game is an hour of LARP-style running around, politicking over limited resources, and getting into weird trouble.
November 18, 2023 at 7:05 PM
The basic premise is two space stations (~10 players each) at war for an hour. Every five minutes they fire a volley of missiles at each other, with everyone on the station assigned a job related to the war effort--aiming guns, wrangling ore-harvesting drones, fabricating items, etc.
November 18, 2023 at 6:46 PM
One of my students has been talking about his and a friend's attempt at remaking Goonstation, and it's reminding me of my own long-standing designs on taking on that white whale of game dev. I have a decade old design doc and a simple MUD engine I threw together a few years ago--let's fuck around
November 18, 2023 at 6:37 PM
Bandit, after catching a mouse
October 9, 2023 at 2:29 AM
Bandit, chewing
September 25, 2023 at 4:18 PM