Testing Coder (aka Dyadya Sasha)
testingcoder.bsky.social
Testing Coder (aka Dyadya Sasha)
@testingcoder.bsky.social
I'm Testing Coder (aka Dyadya Sasha). Middle-aged, kinda fit, sorta fat, balding chap with a Russian accent.

I talk about programming, games, music, and just stuff.

All opinions are my own.

YouTube: https://www.youtube.com/@testingcoder
that is AWESOME
December 18, 2025 at 10:43 AM
should not be too hard in FL!

also, probably a bit more volume for kick and drums in general.

Best of luck :)
December 17, 2025 at 11:27 PM
I'd also change arrangement a bit - the "intro" part with synth guitar (I guess?) probably would work better as the bridge, so you'd start with the "verse" instead straight away.

What software you use for music?
December 17, 2025 at 11:16 PM
I really like the music, but I think it is a bit too high on frequency, I'd eq it a bit down?
December 17, 2025 at 10:20 PM
Awesome
December 17, 2025 at 4:40 PM
Have some mercy, I learned English from reading fantasy

Now I need to Google what "pelvis" is
December 17, 2025 at 9:33 AM
yeah, that's end of the thread.

thank you for reading
December 17, 2025 at 12:02 AM
I am learning, hobby, solo indie, grumpindie middle aged dude, OK?

I am not going to make a fortune from making Pacman remakes (even though it wouldn't hurt, prices are up, salaries not so)

So each game - is about learning something.

#GameDesign
#DevMindset
#IndieDev
#SoloDev
December 17, 2025 at 12:01 AM
My struggle with "Angry dudes!" was an important lesson - even simple games are more complex than they seem

While my intent was not properly understood, it was still very useful learning experience

#PostMortem
#GameDesign
#DevMindset
#IndieDev
#SoloDev
December 16, 2025 at 11:53 PM
My "failure" to publish "Asteroids but bad" game, wasn't a failure.

The problem statement for this game was "make a complete game with all basic necessary elements, so it is a releasable"

Achieved, 100%

But also learned touchscreen and basic game making

#PostMortem
#GameDesign
#IndieDev
#SoloDev
December 16, 2025 at 11:50 PM
So glad it works for you mate

I often feel down because I don't have bunch of finished "real" games.

There is so much to try.

For example I won't to test waters with 3d modelling in blockbench....

And at the same time I feel I need to complete something...

*despair*))
December 16, 2025 at 8:42 PM
Good luck any way - being able to release your game commercially is an achievement on its own
December 16, 2025 at 12:43 PM
awesome!
December 16, 2025 at 12:24 PM
my personal IMO is that honest price for indie game is between 5 and 10 USD.

An example - Terminator 2D released recently, It is small studio game but feels like a good indie. 20USD feels hugely overpriced. 6-7 and I would have zero complaints.

It is better to start at 5 IMO, then increase
December 16, 2025 at 12:15 PM