Dito Seregin
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terzalo.com
Dito Seregin
@terzalo.com
3D generalist, hobbyist game developer
https://terzalo.itch.io/
Wishlist AntiMatcher on Steam: https://s.team/a/4336520
Wishlist Tome Tumble Tournament: https://s.team/a/3596820
Those agents better be running for sure
February 16, 2026 at 3:00 PM
When people talk about "spinning up AI agents", surely they mean this?
February 16, 2026 at 2:56 PM
There is a slight Brownian motion on the bubbles, implemented by adding a random force to each bubble every frame.

#screenshotsaturday #indiegame #gamedev
February 14, 2026 at 12:30 PM
AntiMatcher's level select screen went through a few iterations over time, this is it's current form.

#screenshotsaturday #gamedev #indiegame
February 7, 2026 at 7:01 PM
It has come to my attention that most people here haven't played our indirect-controls typing platformer we made for the GGJ.

If you're one of these people, you are eligible for an opportunity to check it out. It's short and neat, and has cool rotoscoped animations!

#indiegame #screenshotsaturday
February 7, 2026 at 4:39 PM
For Type Raider's animation we recorded @gigomakes.bsky.social doing all the moves outside, and then he spent a few hours rotoscoping all these frames. It's a long process, but the result was worth it!
February 3, 2026 at 10:07 AM
A typing/platformer/puzzle?? game we made with @gigomakes.bsky.social for Global Game Jam

You can play it in the browser, keyboard required!
legigo.itch.io/type-raider

#indiegame #gamedev
February 1, 2026 at 10:55 PM
I'm currently working on controller support for AntiMatcher. It's best played with a mouse or touchscreen, but you should be able to play it with your gamepad if you prefer!

#gamedev
January 26, 2026 at 12:48 PM
...because the bubbles can form nesting structures! A lot of the game is figuring out how to combine them in just the right way to get a desired result.

#screenshotsaturday #indiegame
January 24, 2026 at 2:53 PM
In AntiMatcher your goal is to annihilate every antibubble on screen by creating identical bubbles and combining them together.

This might look easy, but it gets more complex...

#screenshotsaturday #indiegame
January 24, 2026 at 2:53 PM
Worked on displaying input icons in UI today and detecting what kind of input is used. Icons by @kenney.nl of course! 😊
January 23, 2026 at 10:06 PM
I'm working on a game with @gigomakes.bsky.social !

It's called AntiMatcher and it's about solving puzzles by annihilating bubbles. It's coming soon!!

We just published a Steam page, please add it to your wishlist if you're into puzzle games! s.team/a/4336520

#indiegame #gamedev
January 22, 2026 at 10:52 AM
Easy win!
December 29, 2025 at 10:46 PM
Ordered some shiny stickers with my logo to give away at events 👀
October 31, 2025 at 1:22 PM
Now that the jam is over, I can actually take time to make some gigabead machines! Here is a machine that calculates a division of two numbers with the remainder.
August 3, 2025 at 9:42 PM
A subtraction machine

(8 - 5 = 3 marbles in the leftmost loop)

#screenshotsaturday #gamedev
August 2, 2025 at 2:18 PM
Something I started today for GMTK Jam, let's see how far this will go
July 31, 2025 at 10:56 PM
I and @gigomakes.bsky.social made a PuzzleScript game for Thinky Puzzle Game Jam 5:

Excavaganza

It's about digging out fossils and causing cave-ins. Play it in browser: terzalo.itch.io/excavaganza

#gamedev
June 29, 2025 at 7:20 PM
My book-pushing puzzle game, Tome Tumble Tournament, got a Steam page and a trailer! Wishlist here: store.steampowered.com/app/3596820/...

Cover art by JuliaBart youtube.com/@JuliaBart
Music by Chris Zabriskie, used under CC BY 4.0 license chriszabriskie.com

#screenshotsaturday #indiegame #gamedev
April 19, 2025 at 2:45 PM
March 13, 2025 at 3:32 PM
I have an issue with the same frequency. But I think my issue is with speakers themselves, I've seen some comments online about it from people with the same model (PreSonus Eris 3.5 BT)
March 4, 2025 at 12:29 AM
What is this non-existent video game about?
February 13, 2025 at 1:34 AM
The pips are not a bitmap, they are procedurally added in the shader and they morph in a fun way if you interpolate the value they are supposed to represent
January 21, 2025 at 11:43 PM
Old animation made in #Blender!
January 21, 2025 at 11:43 PM
Bug #172: The player character gets smurfified in the web build
January 7, 2025 at 4:32 PM