teogames.bsky.social
@teogames.bsky.social
Reposted
At night I created several blocks in Unreal Engine Modeling mode, which I placed in the walls and ceilings. It became more beautiful, fantastic and sci-fi. This is my more detailed Greyboxing (Blockout) stage in level design. I could have not done this, but I like it - game draft #gamedev #games
May 6, 2025 at 1:29 PM