Ted Wikman
tedwikman.bsky.social
Ted Wikman
@tedwikman.bsky.social
Senior Software Engineer, Entities @ Unity Technologies
Creator and maintainer of Aseprite Importer (for Unity)
Aseprite Importer 1.2.2 is now available!
This version updates the way the Tile Palette is being laid out in Unity. It is now 1:1 with the Tile Layer inside of Aseprite, giving it a much better overview of the tiles.

#unity3d #aseprite #gamedev #pixelart
February 28, 2025 at 2:19 PM
Working on improving the TilePalette layout when importing tile data into Unity from Aseprite

#aseprite #unity3d #unity2d #gamedev #pixelart
February 10, 2025 at 1:18 PM
With Unity 6.1 comes Aseprite Importer 1.2.0, with support for Aseprite's tile data.
I've made a video showcasing how easy it is to import and use tile data in Unity 6.1, have a look!

#unity3d #aseprite #pixelart #gamedev
January 17, 2025 at 2:50 PM
Unity 6.1 is currently in beta, and with it comes a new Aseprite Importer version (1.2.0) which comes with some new feature, such as:
- A new import mode to import tile data
- New options to the animation events
Big thanks to
@soupmasters.bsky.social for testing and validating the version!
January 17, 2025 at 9:02 AM
Aseprite Importer 1.1.8 (for Unity) is now live, it contains two fixes; one to improve the stability of the animation preview in the inspector, and one to take z-index into account when creating merged frames.

#unity3d #aseprite #pixelart #gamedev
January 16, 2025 at 9:08 AM
Did you know that you can create tile sets in #Aseprite 1.3 and newer? Here's a quick guide of how you go about it!

#pixelart #gamedev
December 29, 2024 at 12:46 PM
Aseprite Importer 1.1.7 (for Unity) is now live! 🥳
Thank you all for sending in feedback and bug reports so that we can keep improving on the importer.

#unity #aseprite #gamedev #pixelart
December 5, 2024 at 12:03 PM