Tim Knezevich
@tcknez.bsky.social
Owner/Developer @ Game Sun Limited, a public benefits company
Working on Necronauts. A wargaming platform and marketplace. Create your own armies, units, lore, maps, game loops, and in game currencies for competitive online wargaming.
Working on Necronauts. A wargaming platform and marketplace. Create your own armies, units, lore, maps, game loops, and in game currencies for competitive online wargaming.
Here is my Masque of Red Death #cosplay for #halloween this year.
October 7, 2025 at 2:28 PM
Here is my Masque of Red Death #cosplay for #halloween this year.
August 27, 2025 at 10:23 PM
August 22, 2025 at 12:39 PM
Good morning from vacation...
July 31, 2025 at 1:24 PM
Good morning from vacation...
Soo.. I felt so inspired by the Picasso exhibit the other day that a back burner idea for game suddenly sprang to life in my head.
Here is my concept art for 'Have a Nice Day'. A rage/relaxation game about mental health.
Maybe looking for a publisher for this one.
#gamedev #indiegame
Here is my concept art for 'Have a Nice Day'. A rage/relaxation game about mental health.
Maybe looking for a publisher for this one.
#gamedev #indiegame
March 20, 2025 at 1:55 PM
Soo.. I felt so inspired by the Picasso exhibit the other day that a back burner idea for game suddenly sprang to life in my head.
Here is my concept art for 'Have a Nice Day'. A rage/relaxation game about mental health.
Maybe looking for a publisher for this one.
#gamedev #indiegame
Here is my concept art for 'Have a Nice Day'. A rage/relaxation game about mental health.
Maybe looking for a publisher for this one.
#gamedev #indiegame
#gamedev
In Necronuats you will assign an element 'type' to every unit you create. Which helps bind the lore of your units to the mechanics of the game. Every element has one other element it is weak against and one it is strong against. This adds unpredictability to the battlefield beyond stats.
In Necronuats you will assign an element 'type' to every unit you create. Which helps bind the lore of your units to the mechanics of the game. Every element has one other element it is weak against and one it is strong against. This adds unpredictability to the battlefield beyond stats.
March 11, 2025 at 1:35 PM
#gamedev
In Necronuats you will assign an element 'type' to every unit you create. Which helps bind the lore of your units to the mechanics of the game. Every element has one other element it is weak against and one it is strong against. This adds unpredictability to the battlefield beyond stats.
In Necronuats you will assign an element 'type' to every unit you create. Which helps bind the lore of your units to the mechanics of the game. Every element has one other element it is weak against and one it is strong against. This adds unpredictability to the battlefield beyond stats.
This is the ARCS model and if you are all interested enough, like and follow. If I can get 20 likes or new follows, I am happy to make a series about how you might apply some behavioral psychology to your #gamedev + marketing and hopefully I can start contributing to this great community.
February 28, 2025 at 1:33 PM
This is the ARCS model and if you are all interested enough, like and follow. If I can get 20 likes or new follows, I am happy to make a series about how you might apply some behavioral psychology to your #gamedev + marketing and hopefully I can start contributing to this great community.
Wake up babe, new logo just dropped. #gamedev #graphicdesign
February 25, 2025 at 5:06 PM
Wake up babe, new logo just dropped. #gamedev #graphicdesign