Alice and the hunters stop the cult.
Alice and the hunters stop the cult.
The Anarchs fight off the Camarilla invaders.
The Anarchs fight off the Camarilla invaders.
The Camarilla of New York against the Camarilla of Philadelphia, and the Anarchs in the middle.
And the question of whether Alice is a sign of the End Times. And if that might be a good thing.
The Camarilla of New York against the Camarilla of Philadelphia, and the Anarchs in the middle.
And the question of whether Alice is a sign of the End Times. And if that might be a good thing.
Following the lead at NYU the coterie discover that Callihan was killed by an agent of a rival Camarilla city trying to start a war in New York. Who can they trust to tell?
And a young couple help Alice get away from the cult.
They're hunters.
Following the lead at NYU the coterie discover that Callihan was killed by an agent of a rival Camarilla city trying to start a war in New York. Who can they trust to tell?
And a young couple help Alice get away from the cult.
They're hunters.
Alice is being followed by members of a vampire cult who want her blood for ritual purposes. She's not keen.
We also meet a coterie of agents of the Camarilla, not much older than Alice, keen to take some territory from the Anarchs when the fighting they're expecting starts.
Alice is being followed by members of a vampire cult who want her blood for ritual purposes. She's not keen.
We also meet a coterie of agents of the Camarilla, not much older than Alice, keen to take some territory from the Anarchs when the fighting they're expecting starts.
And in all this, the Kindred still have things to do. Elysium at Halloween, and the Anarchs making a show of their own. Shows of confidence and defiance.
Alice blows it off to hang out with some mortals. And realises she's being followed.
And in all this, the Kindred still have things to do. Elysium at Halloween, and the Anarchs making a show of their own. Shows of confidence and defiance.
Alice blows it off to hang out with some mortals. And realises she's being followed.
Looked great, sounded great, happy with it as a story.
Very much appreciated adjustable difficulty.
Good to have more enemies later, though could still do with more.
I see proper saves are in upcoming patch notes.
Alas, no Spooky House level.
Felt Bloodlines-y to me, so happy there.
Looked great, sounded great, happy with it as a story.
Very much appreciated adjustable difficulty.
Good to have more enemies later, though could still do with more.
I see proper saves are in upcoming patch notes.
Alas, no Spooky House level.
Felt Bloodlines-y to me, so happy there.
Beyond the needs and drives, past the cliques and factions, can we be true to ourselves?
Beyond the needs and drives, past the cliques and factions, can we be true to ourselves?
I think that a given story can be hopeless, but an entire chronicle shouldn't, it should have some victories along the way.
I think that a given story can be hopeless, but an entire chronicle shouldn't, it should have some victories along the way.
I've never had a vampire PC go out to burn, but I've had a lot of them consider it.
I've never had a vampire PC go out to burn, but I've had a lot of them consider it.
Some of these games are best played with a small troupe and the shift in focus it brings.
Some of these games are best played with a small troupe and the shift in focus it brings.
And now one of the Camarilla, overseer of NYU, is missing as well. The Sheriff "asks" for help comparing cases.
And now one of the Camarilla, overseer of NYU, is missing as well. The Sheriff "asks" for help comparing cases.