I'm out of town right now but I'll sleep on that idea for when I'm back.
I'm out of town right now but I'll sleep on that idea for when I'm back.
To get into the boring technicals: I wasn't able to find a runtime .fbx or .gltf exporter that could handle the workflow. And creating something like that myself is a bit above my paygrade.
To get into the boring technicals: I wasn't able to find a runtime .fbx or .gltf exporter that could handle the workflow. And creating something like that myself is a bit above my paygrade.
github.com/TBartl/Yingl...
github.com/TBartl/Yingl...
github.com/TBartl/Yingl...
github.com/TBartl/Yingl...
Not because I'm trying to keep it a surprise, but because I want to be confident that I can actually implement it before committing to anything.
Not because I'm trying to keep it a surprise, but because I want to be confident that I can actually implement it before committing to anything.
I'm currently focused exclusively on adding modding/workshop support. Once that's in, I'm hoping things open up to allow for more cool features like that.
I'm currently focused exclusively on adding modding/workshop support. Once that's in, I'm hoping things open up to allow for more cool features like that.
I'm not sure what's going on with the steam pictures. I usually have the steam overlay disabled but I'll check that out 👀
I'm not sure what's going on with the steam pictures. I usually have the steam overlay disabled but I'll check that out 👀
Down the road I'm hoping to add modding/workshop capabilities, with texture upload support for things like this.
Down the road I'm hoping to add modding/workshop capabilities, with texture upload support for things like this.
Also - I just added a trailer to the steam page.
Also - I just added a trailer to the steam page.