Tabski
tabski.bsky.social
Tabski
@tabski.bsky.social
hobbyist gamedev
That's actually a pretty pragmatic way to go about it.

I'm out of town right now but I'll sleep on that idea for when I'm back.
November 28, 2025 at 11:40 AM
Official model export support is very unlikely to happen unfortunately.

To get into the boring technicals: I wasn't able to find a runtime .fbx or .gltf exporter that could handle the workflow. And creating something like that myself is a bit above my paygrade.
November 26, 2025 at 4:29 PM
it'd still take a lot of effort and blender knowledge, but now that the project is open source you could manually re-assemble your ying out of the raw .blend files

github.com/TBartl/Yingl...
November 26, 2025 at 4:33 AM
Also, the project is now open-source:
github.com/TBartl/Yingl...
November 25, 2025 at 2:39 AM
Yeah I'm not sure how much I want to say just yet.

Not because I'm trying to keep it a surprise, but because I want to be confident that I can actually implement it before committing to anything.
October 22, 2025 at 8:05 PM
Hmm, there's nothing implemented for that right now.

I'm currently focused exclusively on adding modding/workshop support. Once that's in, I'm hoping things open up to allow for more cool features like that.
October 21, 2025 at 9:46 PM
I'm impressed you staged all this without accidentally clicking off of pose mode 😅
October 21, 2025 at 3:18 PM
You can click this little folder icon to jump their immediately but yeah it's a little unintuitive.

I'm not sure what's going on with the steam pictures. I usually have the steam overlay disabled but I'll check that out 👀
October 17, 2025 at 10:24 PM
Cool design by the way!
October 7, 2025 at 9:44 PM
There's no in-app texturing I'm afraid, nor do I plan on adding any.

Down the road I'm hoping to add modding/workshop capabilities, with texture upload support for things like this.
October 7, 2025 at 9:43 PM
Ah. I've got something like that for Poak. I didn't realize Narklet had something similar.
October 7, 2025 at 12:47 AM
nope!
October 6, 2025 at 10:17 PM
not at launch, but that's something i'm considering. probably won't be for a while though since there's a few other things I wanna prioritize post-launch
October 6, 2025 at 10:17 PM
nah, give your money to val or something instead
October 6, 2025 at 8:51 PM
yep!
October 6, 2025 at 8:17 PM
Thanks for sharing! I love seeing all the feedback.

Also - I just added a trailer to the steam page.
October 6, 2025 at 6:10 PM
There's some (limited) hair highlight support. I might build on it if there's enough interest
October 6, 2025 at 6:04 PM