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www.sdrgames.studio
www.sdrgames.studio
"This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."
"This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."
lucienneimpala.itch.io
lucienneimpala.itch.io
"The act of transmuting personal memories into in-world magic—and having that come at a cost—is both thematically resonant and mechanically consequential. It's a rare thing for a game to attempt emotional fluency without ever becoming clinical or preachy."
"The act of transmuting personal memories into in-world magic—and having that come at a cost—is both thematically resonant and mechanically consequential. It's a rare thing for a game to attempt emotional fluency without ever becoming clinical or preachy."
games.hiskih.fi
games.hiskih.fi