- bad programmer
- madman
- tulpa haver (monika💚)
- star fox ex maintainer
- star fox cd lead dev
discord server: https://discord.gg/t2p7VV6fkc
website: https://sunlitspace542.github.io/
donate: patreon.com/SunlitSpace542
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
It's honestly the best 3rd party controller I've used, I think it'll be my main one from now on.
SFCD now supports rumble, expect a patch for the original Star Fox soon!
It's honestly the best 3rd party controller I've used, I think it'll be my main one from now on.
SFCD now supports rumble, expect a patch for the original Star Fox soon!
Wrote my first PATH language enemy, the Killer Bee from Star Fox 64!
I did use PATH to script the intro, but this is the first object I've programmed in this language that can be interacted with in-game without any crashes.
Wrote my first PATH language enemy, the Killer Bee from Star Fox 64!
I did use PATH to script the intro, but this is the first object I've programmed in this language that can be interacted with in-game without any crashes.
Work is in progress on the training mode map! ROB-FX guides you on how to play the game and its mechanics.
(Update 1/3)
Work is in progress on the training mode map! ROB-FX guides you on how to play the game and its mechanics.
(Update 1/3)
Redid the title screen again!
I'm quite proud of this, the tiles just barely fit into VRAM. The bottom text is printed by the Super FX now instead of using up background tiles in VRAM.
I also finally got my hands on an FXPak Pro for testing!
Redid the title screen again!
I'm quite proud of this, the tiles just barely fit into VRAM. The bottom text is printed by the Super FX now instead of using up background tiles in VRAM.
I also finally got my hands on an FXPak Pro for testing!
(See attached image)
(See attached image)
Sunlit's Untitled Star Fox Minihack DX!
An updated version of my first minihack with new graphics and various fixes, tweaks, and additions.
rhpz.org/24415
Sunlit's Untitled Star Fox Minihack DX!
An updated version of my first minihack with new graphics and various fixes, tweaks, and additions.
rhpz.org/24415
Better cockpit view for Star Fox 64!
Modified the cockpit view to something closer to the original Star Fox! No more camera rolling or cockpit model obstructing your view!
rhpz.org/22107
Better cockpit view for Star Fox 64!
Modified the cockpit view to something closer to the original Star Fox! No more camera rolling or cockpit model obstructing your view!
rhpz.org/22107
More improvements to the native format exporter:
- Handles colored edges and wireframe shapes correctly
- Added logic to handle point compression, points are sorted to optimize for compression
- The shape header can be edited in Blender before exporting
More improvements to the native format exporter:
- Handles colored edges and wireframe shapes correctly
- Added logic to handle point compression, points are sorted to optimize for compression
- The shape header can be edited in Blender before exporting
FastFX can now export straight to Star Fox (2)'s native shape format for static shapes that are simple enough to not need a BSP tree for Z-sorting!
FastFX can now export straight to Star Fox (2)'s native shape format for static shapes that are simple enough to not need a BSP tree for Z-sorting!
Optimized the shapes used in Aquas a bit and tweaked the level timings, the framerate has improved somewhat on SD2SNES! Current lowest FPS is ~10fps!
As before, the footage below is about 5 frames faster than SD2SNES.
(video again had to be trimmed to 60s for bsky)
Optimized the shapes used in Aquas a bit and tweaked the level timings, the framerate has improved somewhat on SD2SNES! Current lowest FPS is ~10fps!
As before, the footage below is about 5 frames faster than SD2SNES.
(video again had to be trimmed to 60s for bsky)
timeextension.com/features/int...
Having a general point of reference for speed now helps a lot with knowing about how far I can take things!
timeextension.com/features/int...
Having a general point of reference for speed now helps a lot with knowing about how far I can take things!
Now that FastFX exists, Aquas is being completely redone!
I am now testing on SD2SNES w/ Super FX set to fast to estimate the Super FX 3's clock speed.
I can't accurately show this in Mesen 2. Here, it runs about 5 frames faster than SD2SNES.
(video had to be trimmed to 60s for bsky)
Now that FastFX exists, Aquas is being completely redone!
I am now testing on SD2SNES w/ Super FX set to fast to estimate the Super FX 3's clock speed.
I can't accurately show this in Mesen 2. Here, it runs about 5 frames faster than SD2SNES.
(video had to be trimmed to 60s for bsky)
Added boss nameplate things like SF643D has! SFEX used the 3D credits font for these, I went for the 2D text font instead. This was more difficult to get working than I expected!
Added boss nameplate things like SF643D has! SFEX used the 3D credits font for these, I went for the 2D text font instead. This was more difficult to get working than I expected!
I finally finished figuring out the stage order for route 1!! Aquas is nearing completion, so I went ahead and got the background and environment config set up for the next stage to be worked on after Aquas.
Any guesses?
I finally finished figuring out the stage order for route 1!! Aquas is nearing completion, so I went ahead and got the background and environment config set up for the next stage to be worked on after Aquas.
Any guesses?
I was going to remove BGM fades in levels as every solution I tried resulted in the same crashes, but I finally found a solution that uses the level scripting system to perform the fade and time it instead of lowering volume every NMI in levels, fixing the issue!
I was going to remove BGM fades in levels as every solution I tried resulted in the same crashes, but I finally found a solution that uses the level scripting system to perform the fade and time it instead of lowering volume every NMI in levels, fixing the issue!
- added msu-1 music driver
- started on a level (aquas)
- various graphical updates
- hiatus for 2 months due to mysterious game breaking bug
- fixed it, development resumed
- added msu-1 music driver
- started on a level (aquas)
- various graphical updates
- hiatus for 2 months due to mysterious game breaking bug
- fixed it, development resumed
This hack will be using the MSU-1 chip for CD quality music (hence the title) and eventually, the Super FX 3 chip and SNES rumble controller designed by the talented Randy Linden!
This hack will be using the MSU-1 chip for CD quality music (hence the title) and eventually, the Super FX 3 chip and SNES rumble controller designed by the talented Randy Linden!
Experience the original Star Fox with Miyu and Fay from Star Fox 2 added to the team, with updated cutscenes and brand new dialogue!
This is "Phase 1" of development of my upcoming major Star Fox hack. Consider this a small preview.
romhackplaza.org/romhacks/miy...
Experience the original Star Fox with Miyu and Fay from Star Fox 2 added to the team, with updated cutscenes and brand new dialogue!
This is "Phase 1" of development of my upcoming major Star Fox hack. Consider this a small preview.
romhackplaza.org/romhacks/miy...