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@substract.bsky.social
🎀indie gamedev or something🎀❤️ love 90s fps ❤️🎀 working on Abglantz 🎀
(he/him) (◕ω◕✿) #godot #fps
guess who can't spell~
October 29, 2025 at 6:03 PM
I knew typed hints can speed up your code, so I of course used them all the time...
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH

anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
October 20, 2025 at 3:31 PM
testing...
I think it's neato
September 9, 2025 at 7:11 PM
working on the endless mode
September 7, 2025 at 7:30 PM
The models now have a seperate body and head collision both collide with environments and projectiles
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
August 17, 2025 at 12:46 PM
#godot #indiedev #fps #screenshotsaturday
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
August 16, 2025 at 3:24 PM
August 15, 2025 at 1:19 PM
I took those photos in 2018. I think they're nice.
August 1, 2025 at 8:15 AM
well, guess this guy is getting censored...
thanks neo-puritan freaks!
July 16, 2025 at 7:05 PM
did that today, inspired by this post!
July 10, 2025 at 4:27 PM
New Abglantz Demo Update is up on Steam!
June 29, 2025 at 7:50 PM
#godot #indiedev #fps
towers & stars
June 11, 2025 at 4:09 PM
#godot #indiedev #fps #screenshotsaturday
new lava eruption effect
May 24, 2025 at 12:24 PM
one more thing:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
May 20, 2025 at 8:12 PM
I found out how to press Godot editor buttons via script!
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
May 20, 2025 at 2:43 PM
Hey #gamedev friends

QRT with an enemy from your game

-Bubblehead (grenade variant)
April 15, 2025 at 3:23 PM
April 12, 2025 at 6:41 PM
April 7, 2025 at 4:44 PM
#godot #indiedev #fps
I think I'm killing it with this new map.
Skill improvement over the course of a project is a thing
April 6, 2025 at 2:38 PM
April 5, 2025 at 7:30 PM
April 2, 2025 at 6:37 PM
April 1, 2025 at 9:53 PM
style experiments
April 1, 2025 at 7:43 PM
some of the details that are really important for me and I put a lot of effort into is making elevator platforms and doors damage and crush stuff
March 30, 2025 at 4:54 PM
‪moody flooded industrial passage thingy
#godot #indiedev #fps
March 26, 2025 at 5:07 PM