substract
@substract.bsky.social
🎀indie gamedev or something🎀❤️ love 90s fps ❤️🎀 working on Abglantz 🎀
(he/him) (◕ω◕✿) #godot #fps
(he/him) (◕ω◕✿) #godot #fps
guess who can't spell~
October 29, 2025 at 6:03 PM
guess who can't spell~
I knew typed hints can speed up your code, so I of course used them all the time...
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
October 20, 2025 at 3:31 PM
I knew typed hints can speed up your code, so I of course used them all the time...
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH
anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
testing...
I think it's neato
I think it's neato
September 9, 2025 at 7:11 PM
testing...
I think it's neato
I think it's neato
working on the endless mode
September 7, 2025 at 7:30 PM
working on the endless mode
The models now have a seperate body and head collision both collide with environments and projectiles
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
August 17, 2025 at 12:46 PM
The models now have a seperate body and head collision both collide with environments and projectiles
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
It used to be only a body collision but I wanted to register headshots
The new way seemed to work fine but...
Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
#godot #indiedev #fps #screenshotsaturday
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
August 16, 2025 at 3:24 PM
#godot #indiedev #fps #screenshotsaturday
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
Zombi update. Now he revives when not gibbed and comes in variations (from left to right):
-cannon fodder, gibs easily
-bullet sponge, gibs easily
-bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
I took those photos in 2018. I think they're nice.
August 1, 2025 at 8:15 AM
I took those photos in 2018. I think they're nice.
well, guess this guy is getting censored...
thanks neo-puritan freaks!
thanks neo-puritan freaks!
July 16, 2025 at 7:05 PM
well, guess this guy is getting censored...
thanks neo-puritan freaks!
thanks neo-puritan freaks!
did that today, inspired by this post!
July 10, 2025 at 4:27 PM
did that today, inspired by this post!
New Abglantz Demo Update is up on Steam!
June 29, 2025 at 7:50 PM
New Abglantz Demo Update is up on Steam!
May 24, 2025 at 12:24 PM
one more thing:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
May 20, 2025 at 8:12 PM
one more thing:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work.
do something like this beforehand:
I found out how to press Godot editor buttons via script!
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
May 20, 2025 at 2:43 PM
I found out how to press Godot editor buttons via script!
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
April 15, 2025 at 3:23 PM
April 12, 2025 at 6:41 PM
some of the details that are really important for me and I put a lot of effort into is making elevator platforms and doors damage and crush stuff
March 30, 2025 at 4:54 PM
some of the details that are really important for me and I put a lot of effort into is making elevator platforms and doors damage and crush stuff