Stuart McVicar
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stuartmcvicar.bsky.social
Stuart McVicar
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
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Quick intro. Have been coding for the past 35 years. Professionally, I've spent 11 years doing game development and 10 years doing cloud computing work, now doing GPU R&D. Game development is the real interest from the C64 to modern consoles. Assembler(#6502, #68000, x86) or c/c++. I love it!
Reposted by Stuart McVicar
Since today's discourse is on how "not everyone grew up with Nintendo", I'll reshare this: medium.com/@felipepepe/...

And reinforce that this is systemic - a consequence of US hegemony. It's NOT a personal attack on American journos, youtubers & gamers, but rather a reminder of our differences.
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
medium.com
September 9, 2025 at 12:13 AM
Reposted by Stuart McVicar
Do you like arcade and home computer game disassemblies? This site might be to your tastes.

mrcook.uk/arcade-game-...

#RetroDev
April 29, 2025 at 11:15 AM
Reposted by Stuart McVicar
Eat the fruit from the tree of demoscene knowledge, with this diverse selection of seminars. Everything from getting started in the scene through to building your own platform is here on our site! 2025.revision-party.net/seminars/ #revisionparty2025
April 9, 2025 at 9:08 AM
Reposted by Stuart McVicar
TIL that because the FFmpeg project has gained so much experience in hand-writing assembly code to provide huge speedups, they now are putting together a series of lessons for learning assembly:

Vibe coding is fun and all, but this is probably a better use of time!

github.com/FFmpeg/asm-l...
GitHub - FFmpeg/asm-lessons: FFMPEG Assembly Language Lessons
FFMPEG Assembly Language Lessons. Contribute to FFmpeg/asm-lessons development by creating an account on GitHub.
github.com
March 24, 2025 at 6:24 AM
Reposted by Stuart McVicar
If you find this interesting, check out as well The Llamasoft Source Code Project by @mwenge.bsky.social: github.com/mwenge/llama...

#retrogamedev
December 28, 2024 at 3:11 AM
Reposted by Stuart McVicar
this is so funny to me because every one of these points seems self-evident if you think about it for more than 5 seconds. are CEOs really this oblivious (yes)

www.youtube.com/watch?v=4ec_...
RTO Mandates: Hard Truths for Leaders
YouTube video by MIT Sloan Management Review
www.youtube.com
November 19, 2024 at 4:28 AM
Reposted by Stuart McVicar
Significant new work on LOD of aggregates! mangosister.github.io/scene_agn_si...
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
mangosister.github.io
November 15, 2024 at 6:19 PM
Intro Pt 2... Interests include graphics, GPU, optimization, assembler, c/c+, retro-computing(C64, Amiga), demo scene, coffee, beer.
October 24, 2024 at 8:59 AM
Quick intro. Have been coding for the past 35 years. Professionally, I've spent 11 years doing game development and 10 years doing cloud computing work, now doing GPU R&D. Game development is the real interest from the C64 to modern consoles. Assembler(#6502, #68000, x86) or c/c++. I love it!
October 24, 2024 at 8:59 AM
Nice technical overview of old console www.copetti.org
The Copetti site | Rodrigo Copetti
www.copetti.org
October 24, 2024 at 8:26 AM