multimedia
VR too ig
i can use procedurally generated stuff (straight from blender to unity) without the massive uv unwrap overhead because of @sim.red 's VRC Light Volumes
thank you redsim
also very early sneak peak at next world
i can use procedurally generated stuff (straight from blender to unity) without the massive uv unwrap overhead because of @sim.red 's VRC Light Volumes
thank you redsim
also very early sneak peak at next world
audiolink
audiolink