Steven Sugar
@stevensugar.art
Art Directing at Pillow Castle! Previously: Concepts at Possibility Space 🎮✨ BGs at DisneyTVA 🦉🏠 and Cartoon Network ⭐💎
For work inquiries, email me at [email protected]!
For work inquiries, email me at [email protected]!
Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr...
May 28, 2025 at 7:32 PM
Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr...
My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop.
November 26, 2024 at 8:57 PM
My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop.
This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind.
November 21, 2024 at 9:13 PM
This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind.
Arrival at the City Gate
November 21, 2024 at 9:13 PM
Arrival at the City Gate
Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!)
November 19, 2024 at 8:56 PM
Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!)
The textured model and its geometry!
November 19, 2024 at 8:56 PM
The textured model and its geometry!
An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations.
November 19, 2024 at 8:56 PM
An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations.
Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha!
November 16, 2024 at 7:20 AM
Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha!
Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat.
November 16, 2024 at 6:58 AM
Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat.
Whoops looks like that GIF didn't work! Let's try this again—
November 12, 2024 at 10:31 PM
Whoops looks like that GIF didn't work! Let's try this again—
A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!)
November 12, 2024 at 10:18 PM
A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!)
The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting!
November 12, 2024 at 10:18 PM
The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting!
Took a Blender class earlier this year! The first assignment was to model a Game Boy!
November 12, 2024 at 10:18 PM
Took a Blender class earlier this year! The first assignment was to model a Game Boy!
Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream.
Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
November 9, 2024 at 8:19 PM
Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream.
Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021.
November 7, 2024 at 10:58 PM
A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021.
A handful more BG designs from various season 2 episodes!
November 4, 2024 at 11:32 PM
A handful more BG designs from various season 2 episodes!
A few more backgrounds, these ones from the top chamber of a tower on an uncharted island from Season 2 Episode 3!
October 31, 2024 at 10:13 PM
A few more backgrounds, these ones from the top chamber of a tower on an uncharted island from Season 2 Episode 3!
Sorting through some of my old background design work from The Owl House! These are a few exteriors of the Selkidomus cave in the first episode of season 2.
October 30, 2024 at 9:58 PM
Sorting through some of my old background design work from The Owl House! These are a few exteriors of the Selkidomus cave in the first episode of season 2.
A few more sketches from that idea! The main character was the mech's navigator, an inexperienced mage trying to pay off a debt.
October 24, 2024 at 9:16 PM
A few more sketches from that idea! The main character was the mech's navigator, an inexperienced mage trying to pay off a debt.
The Kestrel, a fantasy mech from an old story idea.
October 24, 2024 at 8:47 PM
The Kestrel, a fantasy mech from an old story idea.
Assorted Horse Studies
October 19, 2024 at 12:44 AM
Assorted Horse Studies
Hi, I’m here now too! I’m Steven, I make illustrations and backgrounds for cartoons and art for games!
July 28, 2023 at 11:52 PM
Hi, I’m here now too! I’m Steven, I make illustrations and backgrounds for cartoons and art for games!