Stephen Gillespie
@stephenage.bsky.social
Film Podcaster, Critic and General Opinion Haver. Find me at The STACKS and on I’m Thinking of Spoiling Things. Contributor to Step Printed.
www.letterboxd.com/stephenage
www.StepPrinted.com
www.letterboxd.com/stephenage
www.StepPrinted.com
This is all accurate.
August 12, 2025 at 10:39 PM
This is all accurate.
Few but you and I realise that Thunderbolts* sucks.
August 9, 2025 at 8:48 PM
Few but you and I realise that Thunderbolts* sucks.
You have to leave yourself exposed for a moment so it’s more about balancing that time out of cover than quickly popping up and smoking fools. It’s a very methodical rhythm.
August 9, 2025 at 8:46 PM
You have to leave yourself exposed for a moment so it’s more about balancing that time out of cover than quickly popping up and smoking fools. It’s a very methodical rhythm.
Yes three is repetitive but it’s very systematically interesting and thematically focused. The narrative exists around the action but also stems from it. It’s a reactive game with bold — if partially unrealised — possibilities. But it damn goes for it in so many regards.
August 8, 2025 at 2:05 PM
Yes three is repetitive but it’s very systematically interesting and thematically focused. The narrative exists around the action but also stems from it. It’s a reactive game with bold — if partially unrealised — possibilities. But it damn goes for it in so many regards.
Three makes the cardinal sin of tuning a franchise that was linear narrative games in open worlds (as a backdrop) into an open world game that has a linear narrative. That narrative is great though and the systems really aid it.
August 8, 2025 at 2:05 PM
Three makes the cardinal sin of tuning a franchise that was linear narrative games in open worlds (as a backdrop) into an open world game that has a linear narrative. That narrative is great though and the systems really aid it.
The game devolves into a lot of random minority on minority violence, and isn’t as good as telling the ‘in the mob’ story as it is the getting into the mob tale. Though, this latter mentioned part is superlative.
August 8, 2025 at 2:03 PM
The game devolves into a lot of random minority on minority violence, and isn’t as good as telling the ‘in the mob’ story as it is the getting into the mob tale. Though, this latter mentioned part is superlative.
The open world is a backdrop for the story it wants to tell and is integral to the feel. It’s level design on a gran scale, a skybox of sorts where the liminal space between interactions becomes a key character. Crossing that bridge into the city is always a great moment.
August 8, 2025 at 2:03 PM
The open world is a backdrop for the story it wants to tell and is integral to the feel. It’s level design on a gran scale, a skybox of sorts where the liminal space between interactions becomes a key character. Crossing that bridge into the city is always a great moment.
I’m living parasitically off of your success and credibility.
July 26, 2025 at 11:21 AM
I’m living parasitically off of your success and credibility.
And we collected teeth.
July 6, 2025 at 7:49 PM
And we collected teeth.