Project Stations
stations.cretapark.me
Project Stations
@stations.cretapark.me
An toy project about tiny 2D platformer adventure game by @cretapark.me
More information : https://creta5164.itch.io/project-stations
Works perfectly with scratch pads too!

#godot #godotengine
January 5, 2026 at 4:44 PM
It does separate components of position values when track created, something like this.

#godot #godotengine
January 5, 2026 at 4:44 PM
This will be potential workflow improvement for composition side, because you can work with onion skin feature too, so animators can able focus only animating/compositing sprite animations!

#godot #godotengine
January 3, 2026 at 3:56 PM
I'll be releasing the source around the time I start using it, I don't have the code cleaned up, and I don't have the logic to process it for rendering in a sophisticated way, but for now... I'll settle for this.
May 3, 2025 at 1:41 PM
Speaking of quick handle and shortcuts, it'll be like this (3)

- Quick handle for offset/joint, you can adjust position by just dragging quick handle with any direction (not like numeric drag!)
- Shortcuts will be intended for quick navigation that aims quick composition.

bsky.app/profile/stat...
I decided to consider the following workflow.

1. Create a part in the scene
2. Create a new Pose in the Control Panel
3. Drag the sprites into the Pose Browser to add them.
3. Select individual or multiple items in the Pose Browser to modify and apply pivots, PPUs, and joints simultaneously.

(3/5)
March 23, 2025 at 5:50 AM