Anthony Wells
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starsigndev.bsky.social
Anthony Wells
@starsigndev.bsky.social
Game developer, muscian, mental health patient of the NHS

Let the past be love.

https://docs.google.com/document/d/1Iypb74l43oruHDEdwbFsP0fqSor-HP02kewxFAorGX8/edit?usp=sharing
Working on "Quantum3D" - This will be an open-source 3D engine/IDE. I use QT OpenSource for the IDE, and the 3D engine is completely new, built entirely using Vulkan. Here's a test image of it's PBR shader. #gamedev #indiedev
December 8, 2025 at 5:47 PM
And have now added Quest markers, both in the world and in the compass. #gamedev #indiedev
November 30, 2025 at 10:07 AM
Added real-time compass to the Edge framework default HUD. #gamedev #indiedev
November 30, 2025 at 9:34 AM
Added a global blueprint function library to handle loading screens. Now just a single blueprint(see below) creates a loading screen and loads the map. #gamedev #indiedev
November 29, 2025 at 12:36 PM
Started work on the opening scene, first up was getting UE's terrain system working. #gamedev #indiedev
November 26, 2025 at 4:04 PM
Improved the message UI some more. #gamedev #indiedev
November 26, 2025 at 1:19 PM
Improved message UI. Now has a partial video bg like conversation UI. #gamedev #indiedev
November 26, 2025 at 9:44 AM
Added message subsystem to the Edge Framework/game. It uses the conversation editor to build, but unlike the conversationSubsystem, it is not interactive. It can be system messages, tutorial messages or even character chat that require no interaction. #gamedev #indiedev
November 26, 2025 at 9:05 AM
Created a better APC I think. #gamedev #indiedev
November 25, 2025 at 2:02 PM
This is the "Earth Soldier" Skeletal mesh. It will be the primary model for all of the earth soldiers. #gamedev #indiedev
November 25, 2025 at 11:25 AM
Here is the hibernation building, where the beacon originates from. Inside is the sleeping "Child Of Nova" AKA "Soldier" #gamedev #indiedev
November 25, 2025 at 10:30 AM
This is the APC from the opening scene in "Soldier' - The space craft picks up the beacon from the Soldier's Conception Unit. #gamedev #indiedev
November 25, 2025 at 7:39 AM
Added three new sub-event types. #gamedev #indiedev - These three events mean you can redfine the gameplay through events, when needed.
November 24, 2025 at 3:31 PM
Making good progress. Here's a preview of all the sub-event types implemented so far. #gamedev #indiedev
November 23, 2025 at 4:41 PM
The quest graph editor is complete and working. #gamedev #indiedev
November 21, 2025 at 2:37 PM
Added a new menu in the content rmb context menu just for edge framework. #gamedev #indiedev - next up is a node based editor for quests.
November 21, 2025 at 9:54 AM
Rewrote the event editor to be graph based like the new conversation system. #gamedev #indiedev
November 21, 2025 at 8:40 AM
Conversation graph editor is now fully working, including loading/saving and use within the game. #gamedev #indiedev
November 20, 2025 at 4:58 PM
Event nodes now have a useful dropdown that lists all sub events and the ID of their main resource connection, in this case the play cinematic subevent Sequence. #gamedev #indiedev
November 20, 2025 at 2:48 PM
Added event nodes, you simply drag and drop an event from the content browser into the conversation editor, and can link it to conversation entry nodes. #gamedev #indiedev
November 20, 2025 at 2:22 PM
Added persona nodes, which let you see an entry's name/avatar etc with a single node. #gamedev #indiedev
November 20, 2025 at 12:15 PM
Making good progress. #gamedev #indiedev
November 20, 2025 at 11:53 AM
Currently implementing a new visual graph based conversation editor. #gamedev #indiedev
November 20, 2025 at 9:13 AM
Improved the conversaion UI some more. Now choices also blur the background, and made the video more subtle. #gamedev #indiedev
November 19, 2025 at 1:33 PM
Improved the UI(I think?) - Now the background behind the conversion UI elements are blurred. #gamedev #indiedev
November 19, 2025 at 11:10 AM