Nanda // Star Banner Games
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starbannergames.itch.io
Nanda // Star Banner Games
@starbannergames.itch.io
Gamedev ▪ 25 ▪ any/all

Making ♟️Abyss of Kings♟️ - A dark fantasy Action-Adventure about exploring forgotten caverns and fighting sentient chess pieces. OST by https://narbaiz.bandcamp.com

My Games: https://starbannergames.itch.io/
Uhhh... Hands where I can see them? #gamedev #bugs
November 9, 2025 at 5:30 PM
Visualization of my Terrain Editor to make sure the normal generation is smooth #madewithunity #gamedev
November 6, 2025 at 5:31 PM
One of the oldest gifs i have of my custom lighting. Its been quite tricky to make shading look good with no grayscale. Still iterating on it.
#gamedev #unity3d
November 2, 2025 at 5:30 PM
An early visual test for rivers. What do you think?
#gamedev #3d
October 26, 2025 at 5:30 PM
Editor Scripting is extremely useful! This is my Arena Editor. It lets me paint enemy placements onto the chessboards! #gamedev #madewithunity #unity3d
October 23, 2025 at 4:32 PM
That bishop hit pretty hard... ♝🥴 #gamedev #indiegames #memes
October 19, 2025 at 4:31 PM
Brutal Encounter ♜♜♜ #screenshotsaturday #gamedev #darkfantasy
October 18, 2025 at 4:31 PM
Old test i did to experiment with what my level editor can do and how the realtime lighting affects it #gamedev #tooldev
October 17, 2025 at 4:31 PM
I messed up my underwater shader, but i think its really pretty actually 🌊🌊🌊 #gamedev #unity3d
October 16, 2025 at 4:32 PM
I do not appreciate holes in my chessboards 🧀 #gamedev #darkfantasy
October 15, 2025 at 4:32 PM
So I was working on moss shader using decals. I somehow ended up projecting the entire scene onto the wall 😵 #gamedev #madewithunity
October 14, 2025 at 4:31 PM
Different fights can change the "rythm" or turn speed at which the chess-pieces move. This can turn even pawns into a serious threat #gamedev #rythmgame
October 12, 2025 at 4:30 PM
Small Arena's get chaotic fast #screenshotsaturday #gamedev
October 11, 2025 at 4:31 PM
Another peek at my Level Editor. This is a voxel tool I use to build interiors / dungeons and to place the chessboard arenas #leveldesign #unity
October 10, 2025 at 4:31 PM
You'll be able to shoot projectiles by using different magic rings (The sounds are placeholder its not laser magic lol) #gamedev #darkfantasy #castingspells
October 9, 2025 at 4:31 PM
This is one of the oldest visual ideas i've had for this game. A castle slowly coming into view in the distance, looming over everything. What you see here is very outdated and placeholder though #gamedev #darkfantasy
October 7, 2025 at 4:32 PM
This is my custom voxel terrain tool for Abyss of Kings. It helps me make 3-dimensional cave systems! #gamedev #tooldev
October 6, 2025 at 4:30 PM