spacecore0352.bsky.social
@spacecore0352.bsky.social
Undertale dataminer and occasional modder, currently sinking into Metal Gear.
Still, it's hard to be funnier than

"His handle is Raiden. For the duration of the mission, could you call him that?"
"Yes sir."
(back to calling him Jack within FIFTEEN SECONDS)
February 8, 2026 at 6:53 PM
This is the funniest thing I've seen in 2026. Bravo.

The La-Li-Lu-Le-Lo? What's Lolly Lou hiding from?
January 20, 2026 at 2:14 AM
On review of "In the Darkness of Shadow Moses", after losing this fight and hence all leverage he had, he immediately declares his intent to just go to Washington and start killing La-Li-Lu-Le-Lo agents with his bare hands. The amount of coke he was on literally cannot be overstated.
January 18, 2026 at 2:29 AM
Even when it's right in front of me, I struggle to recognize that his mask has eye holes (lenses?) and he isn't a cyclops. Peak character design.
January 10, 2026 at 5:47 AM
A strong man doesn't need to find the doorway. He makes his own.
October 10, 2025 at 2:54 PM
Reposted
September 21, 2025 at 11:05 PM
I just find this model unreasonably humorous.
September 21, 2025 at 4:11 AM
I guess the question then is, what game is best suited to an "in-between" treatment, with new levels and voice lines but keeping the original beloved cutscene direction?

...I think it's MGS1. So I wouldn't be mad if they did MGS3 > MGS1 > MGS2 (with more cutscenes, less codec) > MG1 > MG2.
September 5, 2025 at 1:06 PM
Merged, thank you!
August 25, 2025 at 4:45 PM
Oh, and it's also possible that the "flag" parameter (loads as a material custom property) has something to do with it, I just do not have nearly enough textures to compare to figure that out. (3/2)
August 22, 2025 at 1:18 PM
Yeah, that one is just a matter of figuring out how to make an import operator allow multi-select, which is almost certainly Googleable.
August 22, 2025 at 1:01 PM
that could be changed based on the colorMap later on, like "if texLoader.ctxr_dir and "alp" in colorMap: material.blend_method = 'OPAQUE'" (hypothetically). (2/2)
Material(ID) - Blender Python API
docs.blender.org
August 22, 2025 at 1:01 PM
I really want to blame this on Blender, but it's still an issue in the end so yeah I should probably do something about it. I wasn't confident what all the texture names correspond to before, but it's worth a start... the blend method is set to 'HASHED' in apply_materials but (1/2)
SeaLouse/kms/importer/kms_importer.py at main · Jacky720/SeaLouse
Import and export models for Metal Gear Solid 2. Contribute to Jacky720/SeaLouse development by creating an account on GitHub.
github.com
August 22, 2025 at 12:58 PM
I dunno how much it can help your projects, and I dunno how much interest there is in making mods with it, but yeah, I'm very happy with the progress!

Some kind folks have also put together a lookup of ctxr IDs to tri IDs based on the resource manifests, fwiw. There's a copy in the SeaLouse repo.
August 16, 2025 at 2:47 PM