opticfluorine | Sovereign MMORPG Engine
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sovereignengine.com
opticfluorine | Sovereign MMORPG Engine
@sovereignengine.com
Developer of Sovereign Engine, an open source 2.5D MMORPG engine. https://sovereignengine.com | https://github.com/opticfluorine/sovereign

#gamedev #mmorpg #programming #software #gaming
Sovereign Engine v0.6.0 has been released! This release continues to add fundamental mechanics together with bugfixes and performance improvements.

Highlights include:
* Physics, jumping, and collisions
* Calendar with day/night cycle
* New Windows installer

Check it out at sovereignengine.com!
June 8, 2025 at 5:37 PM
Just added to the server-side scripting in Sovereign: entity creation! Pass in a table of components, get back an entity. Doesn't get simpler than that.

My to-do list of how to use this:

* Put starter packs in new players' inventories
* Spawn monsters everywhere

#gamedev #mmorpg #indiedev #lua
December 18, 2024 at 2:25 AM
Today's engine update: players are now identified with their names above their player sprite. It's a small change, but for me it's starting to make the engine feel "real". Excited to keep pushing forward!

#gamedev #mmorpg #indiedev
December 16, 2024 at 3:38 AM
Added support for high DPI displays to Sovereign Engine! Here's a screenshot of the built-in Resource Editor using the new font and improved scaling.

In the meantime, work continues on the server-side Lua scripting engine, which is 80% complete.

#gamedev #indiedev #mmorpg
December 14, 2024 at 2:45 PM
The kids have gone to bed, now it's time to get to work and do some coding for Sovereign Engine. Tonight's coding is powered by this lovely dark roast coffee that my wife got for me recently.
November 18, 2024 at 12:49 AM
3D lighting and shadows in a 2D MMORPG engine? Sovereign Engine has that now!
November 17, 2024 at 1:09 AM