Soveliss
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soveliss42.bsky.social
Soveliss
@soveliss42.bsky.social
more or less alive
I hadn’t read this article before
glad I have now
December 18, 2025 at 10:40 PM
yippee congrats!
December 18, 2025 at 7:02 PM
Reposted by Soveliss
whipped up in like 5 min
December 17, 2025 at 8:36 PM
nice turtle you’ve got there
I love the texturing
December 17, 2025 at 4:52 AM
scorch and manta might be stretches but character limit & hopefully you get the point anyway
December 16, 2025 at 10:44 PM
i think this has improved somewhat recently
especially with preference-based map pools, and zones-preferred
i suspect it originated b/c of map/mode counterpick rules & trying to maintain some diversity of maps
but I can’t prove any of that
thats just my theory

……….a GAME theory (sorry)
December 16, 2025 at 10:42 PM
i think the last reason is the main cause behind its disappearance in s3
seriously find a maplist with 3+ modes of a map nowadays
plenty of good map/modes are ignored to satisfy this kind of arbitrary requirement b/c 2 other modes on the map are good
see mako, inkblot, museum, scorch, manta…
December 16, 2025 at 10:42 PM
I played humpback clams in luti/sos in late s2 im pretty sure
better map than zones but zones is already underrated b/c of s2 trauma so nobody talks about that
the main reason clams gets dropped is b/c zones & rm are more popular and maplists are allergic to 3+ modes per map
December 16, 2025 at 10:30 PM
side note it would be really funny if some slow weapons applied a heal stop effect that lasts longer than normal
this is probably a bad game design direction but it occurred to me while I was mathing out indirects to kill vs someone in ink for explo/bow/etc
December 13, 2025 at 8:06 PM
so like
after delay
kid form would take 4s to heal (0.4166/frame) & squid form would take 1.33s to heal (1.25/frame)
vs current values of 0.20833 and 1.66/frame
I see the vision

I was concerned about gutting slow aoe but I think ur dual approach (tune both toe stub & heal) balances it pretty nicely
December 13, 2025 at 7:43 PM
it’s been 5 years?????
nooooo i’m getting old
I remember being kind of lowkey glad we got knocked out in 5th though
December 13, 2025 at 7:11 PM
lore aside
do u think the swim mode healing should be slower, kid mode faster, or both?
they did increase the healing delay in s2 but then they reverted it
I definitely agree that touching enemy ink should probably add to the delay (exponentially) rather than resetting it, but it’s sensitive
December 13, 2025 at 5:44 AM
they’re like
made of ink
why shouldn’t they heal fast in ink
humans heal faster with wet bandages & we cant be reduced to water in the way inklings/octolings get reduced to ink (eg when splatted, or becoming invisible in extremely thin ink layers, or being respawned/reconstituted from a pool of ink)
December 13, 2025 at 5:44 AM
yah but haven’t played it cuz not on any platforms I own
I’ve heard only good things, though
December 12, 2025 at 9:51 PM
i was going to say i’d probably never use it more than once a month unless you can save the music locally


today I learned you can
that’s how little i’ve used it
maybe i’ll give it another look
December 11, 2025 at 4:07 AM
the solution is to pop the bubble
which happens roughly every luti
oh well
December 4, 2025 at 2:20 AM
everybody posts their scrims to “scrim up” b/c they’ve realized that if they post at their actual level, someone will try to scrim up vs them
and then they’re scrimming down
so even people not deliberately trying to scrim up will inflate their stated level
December 4, 2025 at 2:19 AM
secret NA League prize: one third kit design
December 3, 2025 at 7:57 AM