Sort Of Arbitrary
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sortofarbitrary.bsky.social
Sort Of Arbitrary
@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 35 | He/Him | NSFW 🔞 ❤️💜💙 | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social

https://sortofarbitrary.carrd.co/
Now though with 10 material sets to work with, I was able to piece the parts together without having to combine a bunch of textures. The paladin demiurge was the only one that just barely reached the set limit.
November 23, 2025 at 11:50 AM
essentially into a player character involved combining textures and editing model UVs because there were so many parts. Not just combining all the armor pieces, but the player character face, hair, and skin elements too. There was not enough incentive to do the demiurges when Daughter was available.
November 23, 2025 at 11:50 AM
That is likely because they use player character assets. The first is because before the texture changes it would have been a massive undertaking. The texture changes included an increase of the number of material sets allowed on a single object from 4 to 10. Before that change, to turn something
November 23, 2025 at 11:50 AM
A size comparison
November 23, 2025 at 6:53 AM
I usually main Paladin. My paladin mod is probably my favorite. It focuses on Hydaelyn and The Twelve. I created pseudo summoning. Though it might need an update with the PVP changes.
November 22, 2025 at 12:19 PM
If you play Summoner along side Scholar, definitely check High Summoner. It's my current brain child. I'm still adding to it, but it has A LOT of stuff to offer. But the new flashy thing is LB3s with fully animating summons.
November 22, 2025 at 12:06 PM
Thanks for letting me know. I'll look into it. SE probably added some additional files.
November 22, 2025 at 11:49 AM
Hamburglar changing his name to turdburglar
November 17, 2025 at 3:59 AM
Go for it. I only mention the old mods because I am abandoning them and know some may not want to use staves over the book.
November 3, 2025 at 1:11 AM
Their models, yep
October 29, 2025 at 12:02 PM
Of the three options, 2 is the one I am leaning towards the most. It will take some effort, but I have already done some behind the scene proof of concept and know exactly what creatures and animations I want to pull from for it. I am confident I can make a flying version of normal Thordan.
October 24, 2025 at 9:21 PM
3. Abandon King Thordan and do flying versions of the knights. This one is questionable. Pros: Only needs on version for each summon. May also make the LB3 interesting if I do something where you summon all the knights and they each do an attack. Cons: Same as option 2. Unsure if the LB3 idea works.
October 24, 2025 at 9:21 PM
2. Flying King Thordan. Using animation linking I can use animations from some other monsters to make him fly. Pros: Less pack inflation. Only needs one version for each summon. Cons: Not as true to the fight. Animations are mostly ripped from other humanoids. Might dip into VFX outside of his kit.
October 24, 2025 at 9:21 PM
normal King Thordan. A lot of people wanted this version of him instead of Dragon King Thordan. However, I am unsure of which option to do.

1. Normal terrestrial King Thordan. Pros: true to fight. Cons: will significantly inflate the size of the pack, and requires three versions for flying summons
October 24, 2025 at 9:21 PM