SomeHumbleOnion
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somehumbleonion.bsky.social
SomeHumbleOnion
@somehumbleonion.bsky.social
Onion dude that makes video games.
Creator of Smushi Come Home, available on Switch & Steam!
linktr.ee/SmushiComeHome
I'm a bit late with this news, but Smushi Come Home has sold over 100k copies... Absolutely INSANE! 😭

This little game is so important to me and I can't believe it's reached this many players. Thanks for playing everyone! I promise there is more to come from here❤️
October 21, 2025 at 3:40 PM
My game Smushi Come Home has a lil 40% discount this week for the Steam Fall sale! 🍄🍂
October 2, 2025 at 3:10 PM
Someone left a very interesting Steam review for my game and I just had to make a video on it. Enjoy 🍄
August 18, 2025 at 2:48 PM
Nothing to see here. Just something I've started working on recently... 👀
August 16, 2025 at 4:09 PM
Not sure if I'm loving this effect, but I made it so enemies turn red as their attack charges up.

It makes it easier to time your dodge rolls, so if anything I'll keep it as an "easy mode" setting or something like that 👀
July 15, 2025 at 4:03 PM
lil preview of some sound effects I've been cooking up 🔊🔊
July 10, 2025 at 3:54 PM
Trying to polish the Parry ability with some more visual feedback. It's coming along c:
July 8, 2025 at 3:45 PM
AHHHH the Smushi OST Vinyl came in the mail today!!

The colors, the artwork, the mushroom-printed vinyl. It's beautiful. So glad we got to make these, and they're still available @veryokvinyl.com !!
July 1, 2025 at 3:46 PM
My cozy adventure game, Smushi Come Home, is 50% OFF on Steam for the Summer Sale!

Check it out or share it with a friend if you want to help spread the word 🥰🍄
store.steampowered.com/app/1740300/...
June 26, 2025 at 6:00 PM
Plants react to the player now! 🍃
#gamedev #indiegame
June 19, 2025 at 3:45 PM
Experimenting with abilities/spells to unlock, like this ground pound attack. Feelin' pretty juicy. #gamedev
June 16, 2025 at 4:35 PM
Smushi Come Home turns 2 years today!! 🍄🎉

It's been a wild 2 years since launch. We've sold ~95k copies, released plushies, physicals, etc. I'm beyond grateful and can't thank you all enough <3

And for our OST fans... WE HAVE A VINYL COMING!! Preorders are available now! ⤵️
June 10, 2025 at 4:05 PM
Designing levels just got a lot faster! I was originally greyboxing and creating environments with splines, but I switched over to terrains instead. Think it just matches my workflow more. #gamedev #indiegame
June 6, 2025 at 4:44 PM
Smushi Come Home is 50% off on Steam as part of the Cozy & Family Friendly Games Celebration!

Link is below if you're looking for a chill game to play this weekend!
May 29, 2025 at 5:14 PM
Finally got some enemy variety going! These lil ranged guys are the latest addition.
#gamedev #indiegame
May 23, 2025 at 2:20 PM
Added a range attack! Behold. The Spear.
#gamedev #indiegame
May 14, 2025 at 3:46 PM
Need more explosion particles...
May 7, 2025 at 3:47 PM
A bit janky and WIP, but added a climbing system!
#gamedev
May 5, 2025 at 3:46 PM
early gameplay footage of a new game I'm making!
April 30, 2025 at 4:17 PM
lil sneak peak of a mockup level for my new project 🍃
April 22, 2025 at 4:08 PM
ATTENTION INDIEDEVS
Show off your art style! (Last one is a small sneak peek of something new)
March 28, 2025 at 4:30 PM
Steam Spring Sale is here and Smushi is in it with a new bundle!!

This bundle has some real gems in it that I think yall would love ❤️ Link in the comments!
March 13, 2025 at 5:23 PM
My wife just surprised me with a book of all the Smushi fan art made by yall over the years!

Coolest. Gift. Ever. 🥹
February 15, 2025 at 1:29 AM
And just like that, we've sold out all 4000 copies of the physical release!

Can't thank you all enough for the support ❤️ I still can't believe we even have these out in the world. Truly a dream come true :'')
January 24, 2025 at 4:49 PM
Made a lil horror game in 2 weeks for the Devzone Secret Santa Game Jam! Was a lot of fun making something different from my usual game genres :D

You can download it for free on PC here: somehumbleonion.itch.io/limbo-timoris
December 24, 2024 at 6:03 PM