Solkitte
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solkitte.bsky.social
Solkitte
@solkitte.bsky.social
Solo Game Dev | 2D, 3D Design | Musician | General Art Weirdo |
Horror Addict | Japan Enthusiast | Goth/Metalcore trash person.
Eldervale Discord: https://discord.gg/RTXBdN6bkn
私は十分に賢くない T.T

先生が必要です wwwww
January 31, 2025 at 10:31 AM
These made me become a lifelong dev, 10/10 would play again!
January 29, 2025 at 7:01 PM
So cool to see the to-do list! I'm jealous, always wanted a whiteboard for gamedev, been using exercise books.
January 29, 2025 at 2:19 PM
Yup, that's all. You can do all the filtering you need in the shader. The popular engines nowadays have tools to design shaders without writing code.
January 28, 2025 at 1:24 AM
I'm glad you like the artstyle, thanks! The shader on the mirror does the costly full-scale reflection (like a second camera render), then I filter the layers I want it to update in real-time.
January 28, 2025 at 1:12 AM
Thanks! Getting it to work in itself is not that hard, I use a simple plane to set the angle and a shader does the reflection. The difficulty is optimization, and for that people usually filter objects based on what needs to be updated in the mirror eg. moving.
January 28, 2025 at 1:06 AM