Etienne Pouvreau
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smolware.dev
Etienne Pouvreau
@smolware.dev
Indie gamedev from france.
🌐 www.smolware.dev

wishlist sweepminer: https://store.steampowered.com/app/3906680/Sweepminer/?beta=0
get the press kit: https://smolware.dev/presskits/sweepminer/

itch io : https://smolware.itch.io/
Announcing my new game! (actually its 7 new games but)
Sweepminer is a collection of Minesweeper inspired microgames, coming to #steam v e r y s o o n
💣🎱🐍
if you can spare a #wishlist:
store.steampowered.com/app/3906680/...

#gamedev #indiegames #indiedev
November 10, 2025 at 11:58 PM
enlarged and unsmoothed for you viewing pleasure

#gamedev #screenshotsaturday #indiedev

bsky.app/profile/rasc...
November 7, 2025 at 11:13 PM
hard at work on my biggest project yet. Breaking my "no posting until work done" rule because I'm so proud of last night 3d test that i wanted to share:
Behold: the third dimension !
(i know, groundbreaking stuff ^^)

#gamedev #gameengine #screenshotsaturday
November 7, 2025 at 8:14 PM
platformer prototype 2: i don't like doing level design, so I'm thinking of a way to have the player do it...the idea being that you have to 'carve' the level before you play it, using resources to carve, carving to access more resources...

#gamedev #indiedev #indiegames
September 26, 2025 at 5:17 PM
September 23, 2025 at 4:47 PM
the action dude is back, now real time !
excuse the tinyness, he can't help it

bsky.app/profile/rasc...

#gamedev #indiegames #pixelart
September 23, 2025 at 2:43 PM
i love the fact that this little guy (uploaded 3 years ago to #itch ) is still the most frequently and regularly downloaded thing from all the stuff i made

#pixelart #gamedev

in case you're interested (its free and the aseprite file is included): rascarcapack.itch.io/pixel-geese-...
September 22, 2025 at 12:37 PM
and now i can just uncomment a single line of code to change the whole style ! perks of a custom #gameengine

#gamedev #ScreenshotSaturday

bsky.app/profile/rasc...
September 20, 2025 at 3:56 PM
took me 3+ years of gamedev and making my own engine before i make a 2d pixel plateformer prototype smh...

#ScreenshotSaturday #gamedev
September 20, 2025 at 2:32 PM
i took a break from getting my ass kicked by silksong to implement real time pixel smoothing in my engine

#ScreenshotSaturday #gamedev
bsky.app/profile/rasc...
September 7, 2025 at 3:10 PM
pixel fluid simulation 💧
i'm not done working on it and its butchered by the gif recorder but i wanted to post before silksong takes over my life...

#gamedev #procgen
September 4, 2025 at 12:58 PM
or perhaps you're more of a dashed circle kinda person ?

#ScreenshotSaturday #gamedev
bsky.app/profile/rasc...
August 31, 2025 at 11:34 AM
can i interest you in some dashed bezier curves ?

#ScreenshotSaturday #gamedev

bsky.app/profile/rasc...
August 31, 2025 at 11:14 AM
i spent all day making a rasterized dashed line that looks okay..
and its all i have for #ScreenshotSaturday lol

#gamedev

bsky.app/profile/rasc...
August 30, 2025 at 8:13 PM
i've been deep in engine refactoring these last few days, so i don't have any new cool stuff to show right now :(
So i'm shamelessly reposting this fine #pixelart action gif
August 28, 2025 at 4:14 PM
August 23, 2025 at 9:01 PM