Small Nerd
small-nerd.bsky.social
Small Nerd
@small-nerd.bsky.social
Aspiring fan artist and fighting game player. Logging my practice with both so I have more motivation to keep at them. I'm not going to talk much.
Being a superpowered cyborg has its downsides, like not being able to get past a metal detector. Surge is *not* getting on a plane any time soon.

I wanted to draw something silly today, and I like the humor that comes from putting fantastical characters in extremely mundane situations.
December 14, 2025 at 4:05 AM
Today's session of Guilty Gear was okay. I had a bit of a headache, which wasn't helping, but I managed to play all right, in my opinion. We take those, as the saying goes.
December 14, 2025 at 1:44 AM
"Zelda, I don't think this is a pull door."
"Shut up, Tri, I almost have it!"

Recently I played through Zelda Echoes of Wisdom, and it quite often made me feel like I was trying to pull open a push door. So I like the idea that this Zelda's also got trouble noticing things that should be obvious.
December 12, 2025 at 12:53 AM
Today's session of Guilty Gear was fun. I felt like I was pretty on the ball, though I'll admit I got lucky with who was online.
December 11, 2025 at 8:59 PM
So lately I've been playing Kirby Air Riders. I'm not usually a racing game fan, but I like this one. That means I've had Kirby characters driving on the brain, so that's what I decided to draw today. I think Susie's the type to show up somewhere in a fancy car and wait for you to notice it.
December 9, 2025 at 11:05 PM
Today's session of Guilty Gear was... not great. I just wasn't on the ball, and that felt pretty bad.
December 9, 2025 at 8:12 PM
Sage has heard about Silver making trouble for her in the future and decided to take his measure in the arena. Unfortunately, Silver doesn't know who she is. I'm not sure either of them will get much out of this battle aside from some chances to pop off.
December 9, 2025 at 1:06 AM
Today's session of Guilty Gear was... weird. I had a set where I won the first game and then my opponent Locked In so hard I couldn't keep up. It felt like I was playing a whole other person. It really shook my mental.
December 8, 2025 at 7:38 PM
I decided to see what knowledge has actually stuck with me when it comes to drawing people by doing some basic mannequins quickly. Seems to not be much so far, but that shouldn't be surprising. Though I suppose most artists do better with references, so at least I'm not alone in that.
December 6, 2025 at 8:18 PM
Today's session of Guilty Gear was fun. I felt pretty in the ball, which might be due to me playing not long after I woke up. My brain hasn't run out of juice yet.
December 6, 2025 at 5:59 PM
I will not learn to stop using low-res pixel art for studies. That said, I do think this one turned out all right. I decided to use as many landmarks as I could think of, which seems to have helped with getting the proportions okay. The face is off, but I can't figure out why. Still, I like this one
December 5, 2025 at 2:38 AM
Today's session of Guilty Gear was with a friend. I won most of the games, but it was close every time. My heart's still pounding.
December 5, 2025 at 12:01 AM
So it turns out pixel art with a resolution of miniscule by invisible isn't great for doing studies of. Also I think I made Alex too wide, and I definitely don't understand human muscles nearly well enough to draw a dude who's all muscle. Well, you live and you learn.
December 2, 2025 at 9:46 PM
Today's session of Guilty Gear was... fine. Hardly anyone was online, so I couldn't play much.
December 2, 2025 at 8:40 PM
I was advised to go in pretty hard on drawing studies of things I like to learn drawing people. So here we've got Hibiki from Last Blade. I like playing her. I definitely need to put some work into understanding the head and face, but at least hands and shoes look decent for once.
December 1, 2025 at 4:26 AM
Today's session of Guilty Gear was a mixed bag. I wasn't very on the ball, but I was able to compensate for it eventually. Which is something, I suppose.
November 30, 2025 at 7:38 PM
This drawing's about as finisbed as I care for. I'm very unhappy with it, and I think it would have turned out better if I had stuck to my usual process for digital drawings. Still, it's good to know that the process I tried isn't for me. I might try this idea again some time in the future.
November 29, 2025 at 2:03 AM
Today's session of Guilty Gear was fun. I didn't win much, but I felt like I played well, and I enjoyed it.
November 29, 2025 at 1:07 AM
Continuing on from yesterday, we have more details than before. I'm very unhappy with what the hands are doing, but I genuinely cannot think of better gestures. I don't think going for a pencil sketch before final lineart is helping me, the brush doesn't erase well and it eats up my time and energy.
November 27, 2025 at 9:57 PM
Today's session of Guilty Gear was a mixed bag. I won a set against Justice for the first time ever, but then I played a set where I was within a hair's breadth of winning only for my hands to stop cooperating and it threw me off enough that I lost really hard. Daisuke giveth and Daisuke taketh away
November 27, 2025 at 7:24 PM
I've had a bad headache dor most of the day, so instead of playing Guilty Gear I spent some time watching footage of better players and studying them. I really need to work on my air game. Or rather, I need to have an air game at all. Using Jam's parry more would also probably be good.
November 27, 2025 at 5:01 AM
A bit more alternate history Sonic stuff this time, since I don't wanna forget what I've learned with the Sanics. And I'm experimenting a bit with my process, trying to do a rough sketch before making things look nice. Also a different brush and committing hard to thin lines. Hopefully it all helps.
November 26, 2025 at 11:00 PM
Today's session of Guilty Gear was shirt. Just not many people online when I booted the game up. But I did have one set that was really fun. I also won it, but that feels incidental.
November 26, 2025 at 4:58 AM
Making a gesture at taking up gesture drawing. Kind of a cliche pose, but I have to start somewhere. The proportions are kind of off, but it could be worse. It's a start, at least. Something short and repeatable seems good for keeping up regular practice, and I do want to draw the human figure well.
November 25, 2025 at 10:39 PM
Today I played Street Fighter Alpha 3 with a friend. It still feels like the game has it out for me personally, but I'm sure it's a skill issue on my part.
November 23, 2025 at 12:44 AM