SlugGlove
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slugglove.bsky.social
SlugGlove
@slugglove.bsky.social
They/Them 🐌

I am making a puzzle adventure game called Rhell

You can play the demo now!!
https://store.steampowered.com/app/3247030/Rhell_Warped_Worlds__Troubled_Times/

Join the Rhell discord
https://discord.gg/6d82W9DZ22
Pinned
Rhell's Demo is OUT NOW!!

check it out at the steam link below 👇⬇️👇👇

#indiegame #gamedev
Reposted by SlugGlove
My indie game has some DESTRUCTIVE spells combos

by using magic to transform objects into an NPC you can attatch explosion magic to it, and have it run into the player and explode

#screenshotsaturday #gamedev
November 15, 2025 at 5:39 PM
My indie game has some DESTRUCTIVE spells combos

by using magic to transform objects into an NPC you can attatch explosion magic to it, and have it run into the player and explode

#screenshotsaturday #gamedev
November 15, 2025 at 5:39 PM
Reposted by SlugGlove
With the amount of mechanics in my puzzle game, some of them just end up looking like the game is broken

somehow the 'magic that removes all collision in the world' is not that broken

#indiegame #gamedev #indiedev
November 14, 2025 at 5:58 PM
With the amount of mechanics in my puzzle game, some of them just end up looking like the game is broken

somehow the 'magic that removes all collision in the world' is not that broken

#indiegame #gamedev #indiedev
November 14, 2025 at 5:58 PM
Rhell glitches really are like 'yeah sometimes if you put a dummy in this exact spot it casts magic on the player regardless of where she is'
November 13, 2025 at 8:08 PM
Reposted by SlugGlove
the most useful mechanic in my puzzle game is this one where spells will only activate after a trigger function is activated

i like using this combination to make magical effects only occur once the player steps on an object

#indiegame #indiedev #gamedev
November 10, 2025 at 5:43 PM
Reposted by SlugGlove
In my indie game Rhell there is a spell that is quite swell and it makes me want to yell

#gamedev #indiegame #indiedev
November 12, 2025 at 6:03 PM
In my indie game Rhell there is a spell that is quite swell and it makes me want to yell

#gamedev #indiegame #indiedev
November 12, 2025 at 6:03 PM
Reposted by SlugGlove
My favourite magic combo in rhell is just the spell that makes things water

idk i just like being in water

#indiegame #gamedev #indiedev
November 11, 2025 at 5:44 PM
My favourite magic combo in rhell is just the spell that makes things water

idk i just like being in water

#indiegame #gamedev #indiedev
November 11, 2025 at 5:44 PM
Reposted by SlugGlove
November 11, 2025 at 5:10 PM
the most useful mechanic in my puzzle game is this one where spells will only activate after a trigger function is activated

i like using this combination to make magical effects only occur once the player steps on an object

#indiegame #indiedev #gamedev
November 10, 2025 at 5:43 PM
Reposted by SlugGlove
Grab your blankets & cuppas, it’s almost #CozyQuest2025 time!

We’re delighted that Rhell: Warped Worlds & Troubled Times will be part of @wearesecretmode.com's cozy games festival.

You’ll be able to play the BRAND NEW demo to celebrate! (PLUS we may even have another surprise coming soon👀)
November 10, 2025 at 5:27 PM
Reposted by SlugGlove
Magic that makes you tiny and makes you tiny and makes you small and makes you little and makes you tiny and makes you small and makes you little and makes you tiny

#gamedev #indiegames #indiedev
November 4, 2025 at 5:35 PM
Pov you find the twink with 2 int
November 9, 2025 at 8:48 PM
Reposted by SlugGlove
My indie game is all about creativity so it has puzzles you can solve in a ton of different ways

i really like this solution of making a giant portal to catch a falling chest

#screenshotsaturday
November 8, 2025 at 12:03 PM
My indie game is all about creativity so it has puzzles you can solve in a ton of different ways

i really like this solution of making a giant portal to catch a falling chest

#screenshotsaturday
November 8, 2025 at 12:03 PM
Reposted by SlugGlove
Idk i just like using my puzzle games sticky mechanic to make useless mechanics

#gamedev #indiegames #indiedev
November 7, 2025 at 5:58 PM
Idk i just like using my puzzle games sticky mechanic to make useless mechanics

#gamedev #indiegames #indiedev
November 7, 2025 at 5:58 PM
Reposted by SlugGlove
My indie puzzle game lets the player combine key words to create over 100,000,000 unique magical effects

buuuuuut with so many possible effect alot of them (most of them) are super weird

if your interested in playing, theres a demo out now on steam! [link below]

#gamedev #indiedev #gaming
November 6, 2025 at 5:52 PM
Reposted by SlugGlove
I love how normal average systems you can make in Rhell just look like weird speedrun tech

this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game

#indiegame #gamedev #indiedev
November 3, 2025 at 5:59 PM
My indie puzzle game lets the player combine key words to create over 100,000,000 unique magical effects

buuuuuut with so many possible effect alot of them (most of them) are super weird

if your interested in playing, theres a demo out now on steam! [link below]

#gamedev #indiedev #gaming
November 6, 2025 at 5:52 PM
Reposted by SlugGlove
while i designed my puzzle game to work like a metroidvania it ended up being open ended enough that with enough creativity alot of the barriers can be ignored or bypassed

one of my favourite early game ones is ignoring the introductory npc and instead jumping out the window

#gamedev #indiedev
November 5, 2025 at 6:25 PM
while i designed my puzzle game to work like a metroidvania it ended up being open ended enough that with enough creativity alot of the barriers can be ignored or bypassed

one of my favourite early game ones is ignoring the introductory npc and instead jumping out the window

#gamedev #indiedev
November 5, 2025 at 6:25 PM
Magic that makes you tiny and makes you tiny and makes you small and makes you little and makes you tiny and makes you small and makes you little and makes you tiny

#gamedev #indiegames #indiedev
November 4, 2025 at 5:35 PM