Slugarius
slugarius.bsky.social
Slugarius
@slugarius.bsky.social
Games and software developer
Pinned
ello everyone, i've come here because twitter doesn't load for some reason

anyways here's my youtube channel: youtube.com/@slugintub
horizontal ropes! the swinging is a bit much though
#gamedev
January 17, 2026 at 8:06 PM
new creature for the game! #gamedev
January 13, 2026 at 4:54 PM
working on a lil rain world inspired game right now #gamedev
January 11, 2026 at 8:16 AM
hey guys! sorry for not posting in a while, but I'm participating in a YSWS called Flavortown and for the event, I am making a game is similar to Rain World. I'm making it in C++ with my own custom engine, it uses Box2D, an OpenGL renderer, and an ECS paradigm.
December 29, 2025 at 6:33 PM
I've started to work on my medical simulation game again after a few months of break and I've started on reworking the dialogue, I used to just write it all in in the editor but that gets confusing so I used a dialogue graph that someone else has kindly made for me and used it for character dialog.
October 20, 2025 at 10:59 AM
hello everyone! I'm sorry that I haven't posted in a while, I've been busy with stuff and I also participated in a programming event called the Summer of Making where you can make projects and get stuff by shipping them, and here's my project Sulkan which is a PBR Vulkan game engine.
October 16, 2025 at 1:42 PM
guys i learned character modelling in blender, i'm gonna use this model for the game I'm workin on #gamedev
June 7, 2025 at 5:13 PM
audio with OpenAL and a leaf counter

#gamedev
April 14, 2025 at 4:28 PM
added text rendering and images for the UI

#gamedev
April 8, 2025 at 11:52 AM
movement mechanic where you can throw leaves and dash through them. now all I need is UI for a crosshair, which is gonna be a massive pain to implement

#gamedev
April 6, 2025 at 11:32 AM
player movement
(rotations are a bit broken though)

#gamedev
April 2, 2025 at 3:08 PM
added 3d phong lighting and shadow mapping to my engine
took me a day to write one line of code that would fix the broken lighting

#gamedev
March 17, 2025 at 9:22 AM
added 3d physics to my engine with an integration of jolt physics

#gamedev
March 12, 2025 at 6:31 PM
just did a rewrite of my whole game engine in C because C++ was taking too long to compile

#gamedev
March 10, 2025 at 6:04 PM
just made a cool nvim-themed website, check it out!

theslugintub.github.io/Slebsite/
March 7, 2025 at 9:33 AM
added importing of tile maps, tile colliders and tile palettes
and you can edit the palette in real time
February 27, 2025 at 4:17 PM
made a custom level editor for my game which uses rule tiles for terrain #gamedev
February 24, 2025 at 5:40 PM
added rain world-esque shadows with a depth map for the background #gamedev
February 19, 2025 at 2:56 PM
added the ability to crawl #gamedev
February 16, 2025 at 3:16 PM
added hands and picking up stuff #gamedev
February 15, 2025 at 2:21 PM
trying to recreate rain world's procedural animations and movement #gamedev
February 14, 2025 at 7:38 PM
been trying to get better and more springy movement with actual IK for the legs this time #gamedev
February 12, 2025 at 5:04 PM
added a rope simulation for the hands #gamedev
February 1, 2025 at 4:09 PM
added this lil guy #gamedev
January 31, 2025 at 10:27 AM
been working on a procedural animation system similar to rain world, the legs pick the closest point to themselves on the ground #gamedev
January 31, 2025 at 6:53 AM