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slerpy
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Reposted by slerpy
I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:

gargaj.github.io/demos-for-du...
January 28, 2025 at 6:04 PM
Reposted by slerpy
New blog post! — Let’s Get Started with C++23

moonbase.lgbt/blog/lets-ge...
Let’s Get Started with C++23 · Luna’s Blog
Some thoughts on the ergonomics of compiler version flags.
moonbase.lgbt
February 26, 2025 at 12:41 AM
Reposted by slerpy
December 4, 2024 at 4:18 PM
Reposted by slerpy
Hello Bluesky! 👋
What, it's already this time of the year again?! Yes, 'tis the season of reviewing and selecting our top picks from around 3.000 #demoscene productions - and we would love to have you on the team as a juror!
Sign up now:
2025.meteoriks.org/taking_part/...
Apply to be a juror | The Meteoriks 2025
2025.meteoriks.org
November 27, 2024 at 8:26 AM
Reposted by slerpy
Ice cream, with added toppings! Rendered in #Blender

It's mostly procedural displacement shaders on simple shapes.
November 23, 2024 at 9:02 PM
Reposted by slerpy
Planefiller by 0b5vr
My entry for SESSIONS 2024, PC 8k intro
youtu.be/-OT-wFXbjk4
November 22, 2024 at 3:28 PM
*reaches out for handshake*
Hi hello nice to meet you
July 4, 2023 at 6:30 PM