Skerples
skerples.bsky.social
Skerples
@skerples.bsky.social
It's been long enough since I read it, and in a probably out-of-date translation, that I have no definite thoughts. A comment pointed out that it's a plausible influence, but that it a) has minimal influence on Oriental Adventures b) gets a writeup in Dragon 54 by Joseph Ravitts.
November 16, 2025 at 8:39 PM
Theoretically, the PCs could enter room A, grab the lucky high-roll treasure, leave, level up, return, enter room B, grab the second high-value treasure, etc. But this would require the PCs not to push their luck, the GM to be lenient, and no restocking.
November 15, 2025 at 6:22 AM
True, but too much treasure is less of a problem than too little treasure, thanks to the XP cap. "A character should never be given enough XP in a single adventure to advance more than one level of experience." Since mundane gear is cheap, it only really affects hirelings and side projects.
November 15, 2025 at 6:18 AM
It seems that both B/X and M&TA are using a capped system for jewellery values, instead of AD&D's upgrading/runaway system. AD&D and M&TA are segregated (one type of treasure/coin per result), B/X is additive (base of silver + chance of gold + chance of magic items).
November 14, 2025 at 10:29 PM
Resembles, but isn't the same. I think M&T is using its own methodology. Here's Level 5. Many more magic items than in either AD&D or B/X, and some of the entries are doubled up.
November 14, 2025 at 10:25 PM
@icastlight.bsky.social OK, here's the Level 1 table in the same format. It's not pre-rolled AD&D results (the values are off) and it's heavily coin-weighted.
November 14, 2025 at 10:00 PM
It is tricky to balance with the "low chance / high value" option in the mix. Sure, X rooms at Y average value is easy enough... but if 5% of rooms are somewhere between 20x and 50x the average value... And if the PCs miss that one room...
November 14, 2025 at 9:20 PM
Getting lots of use out ofthis post
icastlight.blogspot.com/2025/02/how-... by @icastlight.bsky.social and Lungfungus' tables.
November 14, 2025 at 9:04 PM
Poor Zort the Hireling running in circles while another apprentice tries to fashion a head-mounted reading stand...
November 7, 2025 at 5:05 PM
Ah! That makes sense! I was wondering where this mental image was coming from. I thought it was a goofy horror film, but it might have been this game.
Probably even more annoying in D&D though. Imagine the party trying to feed the poor wizard a sandwich...
November 7, 2025 at 5:00 PM
It's one of those mobile finish lines, but the book's structure is complete. Now it's just a matter of filling in the last few sections.
I have played The Binding of Isaac, yes. But I think IOUN stones predate it by some margin.
November 7, 2025 at 4:53 PM
I've put (non-magical) luxury good lists in the Sage chapter. Inventing names for famous pieces was a lot of fun.
November 5, 2025 at 8:36 PM
Because if I move Horns out of Tools and into Instruments (with Drums), I can put Figurines into Tools and still have... 19 sections. But it is progress. 😁
November 5, 2025 at 12:09 AM
Hrm, I have those pencilled in for a Bard-ish section, but you're right, those are mostly generic/classless enough that I could move Drums to a new Instruments page...
It's like a sliding block puzzle made of tables. Eventually I'll find the right configuration.
November 5, 2025 at 12:07 AM