A worldbuilder and tinkerer designing systems to help players find the fun in places they never thought to look
Check out my itch store at https://sinfulgames.itch.io/
Or my blog at https://sinful.games/blog/
Far lands is a collaborative GMless game of worldbuilding, exploration, cartography, and growing closer to one another on the trail.
Expect monthly updates as I make progress on the layout!
[Sign up for updates](eepurl.com/jvBlFc)
#indierpg #ttrpg #gamedev
I made a blog post about cognitive load and memory in TTRPG design. Check it out and let me know your thoughts on how to make mechanics easier to remember!
#indierpg #ttrpg #gamedev
I made a blog post about cognitive load and memory in TTRPG design. Check it out and let me know your thoughts on how to make mechanics easier to remember!
#indierpg #ttrpg #gamedev
#indierpg #ttrpg
#indierpg #ttrpg
sinful.games/far-lands-la...
#indierpg #ttrpg #indiegame #gamedev
sinful.games/far-lands-la...
#indierpg #ttrpg #indiegame #gamedev
Oh and maybe a contact form... Though I know how those get spammed.
Oh and maybe a contact form... Though I know how those get spammed.
Far lands is a collaborative GMless game of worldbuilding, exploration, cartography, and growing closer to one another on the trail.
Expect monthly updates as I make progress on the layout!
[Sign up for updates](eepurl.com/jvBlFc)
#indierpg #ttrpg #gamedev
Far lands is a collaborative GMless game of worldbuilding, exploration, cartography, and growing closer to one another on the trail.
Expect monthly updates as I make progress on the layout!
[Sign up for updates](eepurl.com/jvBlFc)
#indierpg #ttrpg #gamedev
#indierpg #ttrpg
#indierpg #ttrpg
- remember it's an option (cognitive load)
- take initiative (mechanical rewards)
- know when to speak up (spotlight)
- what to say (prompts)
- fear of judgement (encouragement)
- buy-in (ownership)
- remember it's an option (cognitive load)
- take initiative (mechanical rewards)
- know when to speak up (spotlight)
- what to say (prompts)
- fear of judgement (encouragement)
- buy-in (ownership)
The first is a tool for running combat encounters on the battle line between clashing armies: The Battle Line
sinfulgames.itch.io/battle-line
#indierpg #ttrpg #gamedev
The first is a tool for running combat encounters on the battle line between clashing armies: The Battle Line
sinfulgames.itch.io/battle-line
#indierpg #ttrpg #gamedev
Where does that come from? Is it different between culture/language?
Where does that come from? Is it different between culture/language?
Players can always choose not to follow the rules! The whole game is optional. It's much more succinct to have one reminder at the top and let the rules be rules.
#indierpg #ttrpgs