A stunning city builder optimized with Simplygon technology.
Start shaping your legacy as Governor today.
www.anno-union.com/games/anno-1...
A stunning city builder optimized with Simplygon technology.
Start shaping your legacy as Governor today.
www.anno-union.com/games/anno-1...
🔨 Triangle reduction
🪛 Vertex weights
⛏️ Bone reduction
🖌️ Material merging
In this #gamedev blog, we give an overview of when to apply them:
simplygon.com/posts/912bdf...
🔨 Triangle reduction
🪛 Vertex weights
⛏️ Bone reduction
🖌️ Material merging
In this #gamedev blog, we give an overview of when to apply them:
simplygon.com/posts/912bdf...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
More information & code:
simplygon.com/posts/9886e4...
#gamedev
More information & code:
simplygon.com/posts/9886e4...
#gamedev
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
simplygon.com/posts/a2ea9a...
simplygon.com/posts/a2ea9a...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
We are happy to see many new recruits in the fight for managed democracy! 🫡
We are happy to see many new recruits in the fight for managed democracy! 🫡
One of the highlights was our CTO luncheon, co-hosted with our friends at @havokbuzz.bsky.social , Makers Fund, Hathora, and Pragma.
A big thank you to everyone who joined us for the conversation. Exciting times ahead for games!
One of the highlights was our CTO luncheon, co-hosted with our friends at @havokbuzz.bsky.social , Makers Fund, Hathora, and Pragma.
A big thank you to everyone who joined us for the conversation. Exciting times ahead for games!
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors;
✨Fading of orthogonal planes
✨Noising of normals
simplygon.com/posts/4bf178...
#gamedev #madewithunity
In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors;
✨Fading of orthogonal planes
✨Noising of normals
simplygon.com/posts/4bf178...
#gamedev #madewithunity
Here we use it to reuse the same proxy mesh for different assets that does not share topology.
simplygon.com/posts/10e928...
#gamedev #techart
Here we use it to reuse the same proxy mesh for different assets that does not share topology.
simplygon.com/posts/10e928...
#gamedev #techart