Masters in Mechanics at Cracking The Code 🎸
Metal Guitar, Music Production 🎚️
Fighting Games & Classic FPS 💾
Some things haven’t really changed. ❤️
Some things haven’t really changed. ❤️
Ignoring the dreadful Windows stock UI, the game core itself isn't bad. Missions designed & procedural, lots of SW gadgets with cute icons, classic sound effects and characters. It summons the old trilogy atmosphere!
Ignoring the dreadful Windows stock UI, the game core itself isn't bad. Missions designed & procedural, lots of SW gadgets with cute icons, classic sound effects and characters. It summons the old trilogy atmosphere!
Visually it's a bit too much "red castle/cave" IMO, but otherwise 5/5!
#Doom #ClassicFPS
Visually it's a bit too much "red castle/cave" IMO, but otherwise 5/5!
#Doom #ClassicFPS
I also died in No Rest For The Living map 5 because of a Hell Knight monster closet, but I did so at 280 frames per second
I also died in No Rest For The Living map 5 because of a Hell Knight monster closet, but I did so at 280 frames per second
Vanilla SF2 is peculiar in modern FG eyes since it’s such a hitbox fighter. You can’t really whiff punish or play real footsies, it’s more like knowing a bunch of weird tricks and capitalizing.
Especially against the CPU who obv cheats, but it’s a fun puzzle challenge!
Vanilla SF2 is peculiar in modern FG eyes since it’s such a hitbox fighter. You can’t really whiff punish or play real footsies, it’s more like knowing a bunch of weird tricks and capitalizing.
Especially against the CPU who obv cheats, but it’s a fun puzzle challenge!
Got 100% on 4th map! ✊
Got 100% on 4th map! ✊