shingpapi
shingpapi.bsky.social
shingpapi
@shingpapi.bsky.social
Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)
custom c++/opengl engine from scratch, and the second answer, blood sweat (no tears tho)
July 11, 2025 at 5:04 AM
unfortunately I'm using my own engine so playstation might be a while off (have to port to PSGL or whatever it is they use, heard nobody can really say because people are under NDA)
July 9, 2025 at 3:56 PM
hopefully sometimes this year
July 9, 2025 at 3:55 PM
not before I make toilet bonfire
(not yet, but soon hopefully)
July 9, 2025 at 8:20 AM
was trying to make that pink shirt tiktok dancer but without the moustache it does look like NL huh
July 8, 2025 at 7:51 PM
Actually mixed from mixamo and a bunch of royalty free asset packs I bought. Had to do some timing modulation to make the dances a bit more like the tiktok meme though
July 8, 2025 at 6:58 PM
custom engine with c++/opengl and it won't be ever on github, sorry. having said that you can definitely do this look on unity/godot (not as sure about unreal because of how much its geared to real-like aesthetics I could be wrong though)
July 6, 2025 at 4:58 AM
I actually did it with adding to drawlists for a bit until I realize these juiced buttons are only one per screen and can just manually use opengl (I have text components that reuse imgui's font atlas) which lets me also do further excessive juicing in the future
July 5, 2025 at 4:53 AM
haven't thought about that too much, probably really hard to do given it's also a byproduct of rendering things at an extremely low resolution in the first place (I don't downscale at all). Kinda also the reason why my fan never spins when I run these, unlike some other games I play
July 3, 2025 at 5:33 PM
I was more thinking of the gacha game that's apparently making the rounds everywhere
July 3, 2025 at 5:31 PM
thank you as always for this great UI library, I have some imgui related posts coming (I juiced my imgui a little too much, maybe to the detriment of performance too but hey)
July 3, 2025 at 4:40 AM
are those unity options and godot retained mode UI, as opposed to immediate mode? Might not be apparent from my screenshot but I'm using mostly imgui with some extra custom text rendering, been getting away with it (and probably will all the way to release too)
July 2, 2025 at 4:45 AM
thanks, will see if I can have a chat and ask how they went with it
June 24, 2025 at 5:04 AM
My plan: collate them, and then prompt chatgpt to choose one and filter out the bad translations. I've tried with an example test and it seems to work fine
June 23, 2025 at 7:28 PM
it's just that imgui renders in immediate mode and buttons are laid out and put into the draw buffer immediately from left to right. When I want to align things on the right I have to offset manually last I tried. Having said that I have tricks for alignment which I haven't done because lazy
June 20, 2025 at 11:08 AM