Jonathan Stone
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sheriffstone.bsky.social
Jonathan Stone
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
That sounds very familiar, @keescheese.bsky.social! Dave Dixon would know for sure, but I'll bet we had a particle effect test room for development on Psychonauts.
November 6, 2025 at 9:05 PM
For interested folks who couldn't attend the event, the video for our recent MaterialX and OpenPBR Virtual Town Hall is now posted:

www.youtube.com/watch?v=GTSR...
MaterialX Virtual Town Hall 2025
YouTube video by Academy Software Foundation
www.youtube.com
September 3, 2025 at 10:38 PM
Highlighting one talk at this event, Johan Bowald from IKEA will present new work on Shader Translation Graphs in content production.

The two renders below are of a MaterialX cloth material, with the original Standard Surface on the left, and the glTF PBR translation on the right.
August 2, 2025 at 7:21 PM