Brian Lindenhof
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shadowbrain.bsky.social
Brian Lindenhof
@shadowbrain.bsky.social
I make games! 2D/3D Artist and C# programmer.
Currently doing s&box stuff!
I made Climbey and lots of -ey based jam games!
Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection.
Recording directly from in-headset is pretty nice.
December 3, 2024 at 11:28 PM
Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too!
December 3, 2024 at 11:24 PM
November 26, 2024 at 9:50 PM
Added a new model to ride
November 26, 2024 at 8:37 PM
part 2
November 24, 2024 at 11:12 AM
Some first person action #VR #S&Box
November 24, 2024 at 11:09 AM
Been doing some dumb stuff in s&box VR again!
November 24, 2024 at 11:01 AM
Here's a spooky web tool I made for Micro Mayhem's Halloween update!
October 31, 2024 at 3:14 PM
And part 2: (man this 1 minute limit sucks...)
September 18, 2024 at 1:33 PM
Here's a slightly longer video showing all the bits I have right now, part 1:
September 18, 2024 at 1:31 PM
After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island
September 17, 2024 at 7:53 PM
Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on.
September 17, 2024 at 7:50 PM
Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation.
Now on to more interaction islands!
#S&Box
September 16, 2024 at 11:17 AM
Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included.
So I present: "Experience Aurora": Source 2
(Man 60 seconds limit is strict.... video gets cut off obviously!)
September 15, 2024 at 10:24 PM