🐧 Game Developer | Learning Vocaloid & 3D animation
🎁 Main Projects: "Wretched Rose" | "Flawed by Design"
With all basic functions complete and 8 hours to spare, it's just about putting more work into sound design, improving visuals, and making the tasks more than "click the object".
With all basic functions complete and 8 hours to spare, it's just about putting more work into sound design, improving visuals, and making the tasks more than "click the object".
The player will be sliding around their workspace, either by their own movement or an outside force predicted by the GPS.
My favorite planned mechanic is having to answer the phone while sliding across.
The player will be sliding around their workspace, either by their own movement or an outside force predicted by the GPS.
My favorite planned mechanic is having to answer the phone while sliding across.
My game idea involves doing desk-work in the back of a moving vehicle. Decided to program a slight camera wobble.
I added too much wobble...
My game idea involves doing desk-work in the back of a moving vehicle. Decided to program a slight camera wobble.
I added too much wobble...