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You want the cool legendary sword to feel strong, but you also want the player to feel excited about finding new gear!
You want the cool legendary sword to feel strong, but you also want the player to feel excited about finding new gear!
1. Sword-and-shield combat, while reliable, tends to be slow
2. The game never tells you this, at least for most enemies, despite having a designated "give me a hint" mechanic
1. Sword-and-shield combat, while reliable, tends to be slow
2. The game never tells you this, at least for most enemies, despite having a designated "give me a hint" mechanic
You WANT to fight enemies with your sword and shield because they're cool, but it turns out the sword and shield are one of your weakest options, creating a conflict of interest.
You WANT to fight enemies with your sword and shield because they're cool, but it turns out the sword and shield are one of your weakest options, creating a conflict of interest.
The charge beam gives Samus a consistent, reliable weapon much like Link's sword, but it's slow and unwieldy to use and you quickly learn that it's more of a fallback for when you're out of missiles (much like in 2D)
The charge beam gives Samus a consistent, reliable weapon much like Link's sword, but it's slow and unwieldy to use and you quickly learn that it's more of a fallback for when you're out of missiles (much like in 2D)
- very first thing the game makes you do is scan some locks to progress
- first boss also gets its weakness exposed by a scan
- scanning unlocks permanent logbook entries, for completion
Players learn early on that they can and should scan their surroundings often.
- very first thing the game makes you do is scan some locks to progress
- first boss also gets its weakness exposed by a scan
- scanning unlocks permanent logbook entries, for completion
Players learn early on that they can and should scan their surroundings often.
Maybe more importantly, though, the scan visor makes you WANT to use it.
Maybe more importantly, though, the scan visor makes you WANT to use it.
It also helps provide lore and connect, since Samus tends to lack colorful NPCs to chat with on her quest.
So what's different?
It also helps provide lore and connect, since Samus tends to lack colorful NPCs to chat with on her quest.
So what's different?
Oops, so we're back to square 1. The game's own hint system is telling you that yes, you should just be patiently awaiting an opportunity, not to mention many players just avoid using Navi...
Oops, so we're back to square 1. The game's own hint system is telling you that yes, you should just be patiently awaiting an opportunity, not to mention many players just avoid using Navi...
Nnnot quite. The problem becomes "why aren't these clever tricks made more clear to the player?" Which means there's kind of an elephant in the room, and she looks like this:
Nnnot quite. The problem becomes "why aren't these clever tricks made more clear to the player?" Which means there's kind of an elephant in the room, and she looks like this:
"Patiently holding shield" is an ever-reliable fallback strategy, but generally slower than spending resources.
"Patiently holding shield" is an ever-reliable fallback strategy, but generally slower than spending resources.
People who play the game a lot, like in speedruns or randomizers, might be inclined to disagree.
So obvious question is: why the disconnect?
People who play the game a lot, like in speedruns or randomizers, might be inclined to disagree.
So obvious question is: why the disconnect?