Sekamelica
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sekamelica.bsky.social
Sekamelica
@sekamelica.bsky.social
French indie gamedev creating Vindica Secrets of Blood: a metroidvania about sacrifice & revolution 🪓⚒️🩸
Freelance Unity dev 🕹🖥️
Cnam-Enjmin crou 🎓🌸
I did use fixed framerate for a while for my in-dev metroidvania, but I changed it a few months ago and i really love the gain of fluidity, it feels visually better. Also I don't use pixel values for distances and frames values for durations so I didn't got real benefits from that either.
November 3, 2025 at 5:32 PM
Fair enough, I will be very aware of if you did a good job or not then ☺️

Do you have already plans for a new game btw or just chilling for now?? 👀
November 3, 2025 at 4:59 PM
Oh damn sorry I totally forgot to check the beta when you were seeking testers! 😭
Congrats on the real release!!! 🎉♥️
November 3, 2025 at 4:18 PM
Not yet! 🥲 I'm too perfectionist to my own good and i've been reporting it for 3 months in a row now but soon i will do it eventually 😁
October 23, 2025 at 7:39 PM
Subnautica was made by Unknown Worlds but they got bought by Krafton, there was a massive layoff orchestrated by Krafton then a big lawsuit from ancients from Unknown Worlds against Krafton but I don't know how did it goes then :(
I loved Subnautica so much i'm so mad it ends like that
October 23, 2025 at 1:26 PM
Btw for a 2D game with no skeletal animation I think you should manage your animator transitions in code. The nightmarish mess of transitions would have made me crazy before I got the new attacks working if I didn't reworked Vindica's animator in that way, here is the before & after:
October 22, 2025 at 6:45 PM
I'm pretty happy with how the swing charge system impacts the feels, as well as the possibility to follow each of the 3 main attacks with a fast whirl attack. I think they convey the weight and force of the axe and give a lot of interesting options regarding planning/positionning/dmg optimization.
October 22, 2025 at 6:24 PM
Hot bath time!
October 12, 2025 at 9:42 PM
Thanks!! Positive game feel feedback from you means I'm on the right track 😄
September 13, 2025 at 4:37 PM
Thank you!! ✨
August 31, 2025 at 2:38 PM
Thank you!
I've used Sourcetree a lot but not really a fan, fork seems pretty good tho I'll probably try it when I'll change things out!
Gitlab is a good equivalent to github but they too stepped into AI with Gitlab Duo, so I'm already worried about enshitiffication & no privacy of repos to feed AI.
August 11, 2025 at 9:12 PM
mdrr non mais je m'auto vanne sur le fait que je suis turbo longue à sortir des trucs mais tkt vas y avoir des trucs cools sur le jeu bientôt-ish !
August 5, 2025 at 10:29 PM