https://www.sega-dreamcast-info-games-preservation.com/
Sega Dreamcast Info is a video game preservation site. It focuses mainly on the Dreamcast and its history. About 300 prototypes are available including 20 Unreleased. Interviews and articles have also been written👇
www.sega-dreamcast-info-games-preservation.com/en/releases-...
www.sega-dreamcast-info-games-preservation.com/en/original-...
www.sega-dreamcast-info-games-preservation.com/en/original-...
www.sega-dreamcast-info-games-preservation.com/en/jet-set-r...
www.sega-dreamcast-info-games-preservation.com/en/jet-set-r...
Because SEGA wanted to retain the intellectual property rights to Toy Commander. By selling it, SEGA would have had to sell the IP.
A Dev Kit from No Cliché👇
www.sega-dreamcast-info-games-preservation.com/en/no-cliche...
Because SEGA wanted to retain the intellectual property rights to Toy Commander. By selling it, SEGA would have had to sell the IP.
A Dev Kit from No Cliché👇
www.sega-dreamcast-info-games-preservation.com/en/no-cliche...
A version of that 1990 Hit was running on the first Xbox as a kind of tech demo. I believe the graphics were improved. It was a programmer’s practice project, a exercise to get familiar with the hardware.
A version of that 1990 Hit was running on the first Xbox as a kind of tech demo. I believe the graphics were improved. It was a programmer’s practice project, a exercise to get familiar with the hardware.
Half-Life Dreamcast was canceled at the last minute — printed manuals and covers already existed, and the devs burned a CD-R prototype using the remaining official packaging to celebrate the end of development. 👇
www.sega-dreamcast-info-games-preservation.com/en/half-life...
Half-Life Dreamcast was canceled at the last minute — printed manuals and covers already existed, and the devs burned a CD-R prototype using the remaining official packaging to celebrate the end of development. 👇
www.sega-dreamcast-info-games-preservation.com/en/half-life...
I have absolutely everything — the complete source code archive, the web sources, the assets, the tools — basically the original developers’ working environment — to add new content to a Dreamcast game. That would be a first! Or even port it to Unreal Engine!
I have absolutely everything — the complete source code archive, the web sources, the assets, the tools — basically the original developers’ working environment — to add new content to a Dreamcast game. That would be a first! Or even port it to Unreal Engine!
Looking Glass Studios was in talks with SEGA to develop a new Shinobi game for the Dreamcast before the Overworks version that was ultimately released on the PS2. The American studio had a story, some artwork, and a rendered intro video (but no playable build).
Looking Glass Studios was in talks with SEGA to develop a new Shinobi game for the Dreamcast before the Overworks version that was ultimately released on the PS2. The American studio had a story, some artwork, and a rendered intro video (but no playable build).
« From the private collection of OatBob. On loan during the January 2026 events of Operation Metro Surge in Minneapolis »
« From the private collection of OatBob. On loan during the January 2026 events of Operation Metro Surge in Minneapolis »
www.sega-dreamcast-info-games-preservation.com/en/visual-co...
www.sega-dreamcast-info-games-preservation.com/en/visual-co...
In the 1990s, some print video-game journalists wrote under pseudonyms while openly working for publishers or console manufacturers, using their articles to build hype for games they later planned to negotiate or release themselves.
In the 1990s, some print video-game journalists wrote under pseudonyms while openly working for publishers or console manufacturers, using their articles to build hype for games they later planned to negotiate or release themselves.
Sega Europe used them as a reference for the European design layout. However, as they were not deemed high-quality or attractive enough for the European market, a new, dedicated cardboard box packaging was created
Sega Europe used them as a reference for the European design layout. However, as they were not deemed high-quality or attractive enough for the European market, a new, dedicated cardboard box packaging was created
www.sega-dreamcast-info-games-preservation.com/en/visual-co...
Now, let’s move on to what’s next!
www.sega-dreamcast-info-games-preservation.com/en/visual-co...
Now, let’s move on to what’s next!
www.sega-dreamcast-info-games-preservation.com/en/worl-seri...
www.sega-dreamcast-info-games-preservation.com/en/worl-seri...
www.sega-dreamcast-info-games-preservation.com/en/castlevan...
www.sega-dreamcast-info-games-preservation.com/en/castlevan...
www.sega-dreamcast-info-games-preservation.com/en/nfl-2k-dr...
www.sega-dreamcast-info-games-preservation.com/en/nfl-2k-dr...
www.sega-dreamcast-info-games-preservation.com/en/unrelease...
www.sega-dreamcast-info-games-preservation.com/en/unrelease...
Below is a photo from the shoot with the actress, without any alterations — possibly even raw shots…
Below is a photo from the shoot with the actress, without any alterations — possibly even raw shots…
When Take The Bullet was cancelled on Dreamcast, Red Lemon reworked it for PS2/Xbox under the name Project Firearm.
Enjoy an unseen official DC trailer with never-before-seen environments!
When Take The Bullet was cancelled on Dreamcast, Red Lemon reworked it for PS2/Xbox under the name Project Firearm.
Enjoy an unseen official DC trailer with never-before-seen environments!