SebyFlyFly
banner
sebyflyfly.bsky.social
SebyFlyFly
@sebyflyfly.bsky.social
https://youtube.com/@sebyflyfly
Solo Indie gamedev 🇫🇷🇬🇧
Working on a Noita-like Broforce-like

https://linktr.ee/sebyflyfly
Messing around with the spell system

Spell: fireball + bounce=more speed!

What kinda spell modifiers would you wanna see in the game?

#gamedev | #indiedev | #pixelart | #deckbuilder (technically spellbuilder)
July 3, 2025 at 6:55 PM
Rock beats scissors
Paper beats rock
Scissors beats paper
Fireball beats Fireball

#indiegames #indiedev #gamedev
June 20, 2025 at 11:25 AM
I'm experimenting with soft lighting for the fire sim!

Does the lighting seem delayed by much?

#indiedev #indiegame #gamedev #godot
June 13, 2025 at 5:22 PM
I just realised bluesky has been PNG-ifying my GIFs - at least on my end.
This is the "Fire Smash" spell from the last post - are you able to see this mp4 video and the GIF from the last post I made?

#indiedev #gamedev
June 8, 2025 at 6:02 PM
Testing out a spell synthesis system!
Current setup is: gravity + fire + explode on brick
I call this spell - FIRE SMASH!

#gamedev #indiedev #spells
June 8, 2025 at 10:29 AM
It ain't fire if it doesn't flow wildly!
#indiedev #gamedev #solodev #proceduralgen
June 4, 2025 at 5:38 PM
Messing around with quantisation post-processing
You can create dithering effects by shifting colours to a color palette based on brightness instead of raw distance!
#GameDev #pixelart
May 20, 2025 at 12:10 PM
Testing out FMOD Studio with some fire SFX
(turn audio on!)
#indiedev #gamedev #sfx
May 11, 2025 at 12:30 PM
May 10, 2025 at 12:11 PM
Rapid-fire casting for close-range, concentrated spells for long-range
#gamedev #indie #pixelart #procedural
May 6, 2025 at 1:09 PM
I swapped the platform script with Brian's Brain (⁠•⁠ ⁠▽⁠ ⁠•⁠;⁠)
#gamedev #indiedev #cellularautomata #noita
February 6, 2025 at 3:05 PM
Using Cellular Automata to make a fire pp
game dev is fun
#gamedev #pixelart
November 12, 2024 at 11:26 PM