sebastienphaneuf.bsky.social
@sebastienphaneuf.bsky.social
Thanks for this post. Really nice content. I really love when dev take time to write a post (And not record a video) :) Long live blog posts!
May 20, 2025 at 2:34 PM
We mis you and your design insights Rune! Hope things are going well on your side.
April 11, 2025 at 1:16 PM
LocalThunk est-il canadien lui meme? On n'en sait pas beaucoup sur lui!
December 13, 2024 at 7:36 PM
Thanks for the answer. It all makes sense. I coded a library with the same kind of api as Pico-8 to do pixel art game within unity. I will admit I prefer C# to Lua :)
December 13, 2024 at 7:15 PM
Hum. I feel dumb. I did not know LOK was a game. I thought it was an abbreviation of another game :(
December 13, 2024 at 6:25 PM
Hi Jakub, I am a big fan of all things pico and Slipways. From my understanding the official release of Slipways was done using Unity. Is there a reason why you prefer to do game prototyping in Pico instead of Unity?

Thanks and keep up the awesome dev work.
December 13, 2024 at 6:22 PM
Hi Dan, which game is this? I like the look of it.
December 13, 2024 at 6:19 PM