Sean Noonan
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seannoonan.bsky.social
Sean Noonan
@seannoonan.bsky.social
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
Basically...
October 11, 2025 at 12:33 AM
Didn't have any time to do much art this evening, so I started working on the basement washer room in Something in the Water's midgame... #gamedev
October 1, 2025 at 12:27 AM
This is still very WIP but a little #gamedev progress on Something in the Water's new starter enemy... what do you think? And yeah, I know it needs a face 😅
September 15, 2025 at 11:02 PM
Before I can make a proper Steam page for Something in the Water, I've got to block out a bunch of different biomes. Just one of those necessary evils of #gamedev. Here's a wee bit of E1M4...
August 6, 2025 at 11:26 AM
I should probably say, if anyone's interested in testing the build for "Something in the Water", I'll have some testing slots over on Discord soon: discord.noonan.design
July 21, 2025 at 12:13 AM
It's been a little bit since I've shared any "Something in the Water" progress - here's me doing some vertex painting in E1M1 #screenshotsaturday
July 19, 2025 at 2:52 PM
Every so often I'll head to the old combat gym to bully a Raider and balance some values. Always fun 😅 #gamedev
June 30, 2025 at 8:41 PM
I am aware I've not posted anything about Something in the Water for a while - but I'm still working on it! Currently working on adding a little depth to the shooting mechanics... #screenshotsaturday
June 14, 2025 at 11:57 PM
In motion. For your health!
April 17, 2025 at 2:00 PM
...how was this 5 years ago? Yikes. Anyway, here's the second trailer featuring the updated art. I was really happy with the direction I was going; I essentially moved away from my flat handpainted Photoshop textures for materials built in Substance. I'm still very much learning those tools 😅
March 11, 2025 at 1:27 AM
I completely missed #MAR10! But I guess it's never too late to share fun #gamedev stuff 😬 This was my personal interpretation of Super Mario Bros. level 1-1... Maybe I should finally document how I went about building this? Link to game below!
March 11, 2025 at 12:58 AM
Spending Sunday evening working on Something in the Water - I've been moving everything over to PaperZD. It's going well so far! #gamedev #pixelart
March 9, 2025 at 8:50 PM
Just a quick reminder that SENTRY now has co-op! #screenshotsaturday #gamedev #indiedev
March 8, 2025 at 11:11 PM
Took a little time away from working on the campaign in SENTRY to work on the balance and feedback of the SMG. Feeling much more punchy now! #gamedev #indiedev
March 7, 2025 at 3:25 PM
Just a quick video to remind you that the co-op update for SENTRY is now live! 🔥🔥🔥 #screenshotsaturday #gamedev
February 15, 2025 at 2:06 PM
Not sure I'll have much #gamedev to share for #screenshotsaturday today (though it's not even lunchtime yet), but until then, here's a clip of SENTRY...
January 25, 2025 at 11:48 AM