SD-Snatcher
sdsnatcher.bsky.social
SD-Snatcher
@sdsnatcher.bsky.social
This profile is mostly about the #MSX, but also some other #Z80 cousins (#SMS, #zxspectrum, #ColecoVision, SG-1000), Pixel Art and chiptunes. #pixelart, #8bit

http://frs.badcoffee.info
It looks really nice, thanks! But it's a shame that I can't read Japanese. ( ͒˃̩̩⌂˂̩̩ ͒)
December 3, 2025 at 9:26 PM
Tip: The FS-A1WX is virtually identical, but easier to find and somewhat cheaper. The diff is the s-video output.
There’s also the cheaper FS-A1FX, but since it doesn’t have the FM chip and you seem to have an allergy to the soldering iron (to add the chip yourself), it’s probably not an option.
December 3, 2025 at 3:37 PM
Playing Snatcher (or most disk games) on an MSX with turbo and mass storage (SD or CF card) improves the loading times considerably.
December 2, 2025 at 2:50 PM
Thanks!
November 23, 2025 at 7:48 PM
I own an HX-22 and an HX-23F. Just in case I need this info in the future, could you please share how to easily fix this type of keyboard? :)
November 23, 2025 at 1:41 PM
Can it detect the T6950?
November 21, 2025 at 3:19 AM
Humm. Sorry I can't help you with those. I mainly use openMSX and webMSX.
November 20, 2025 at 1:28 PM
What emulator are you using? Have you tried webMSX?
November 20, 2025 at 12:36 PM
In fact, most NTSC CRT TVs were limited to at most ~216 lines due to the overscan, so the devs decision to limit the games resolution to 320x200 was probably not only related to Atari ST & PC portability, but also with NTSC compatibility.
November 14, 2025 at 7:04 PM
This has exact the same problem, but in the opposite direction: Games designed for PAL320x256 will look vertically stretched when run on NTSC, and the screen will be cropped at the bottom, since the max number of lines will be 240p.
November 14, 2025 at 7:04 PM
That same PAL aspect ratio issue affected even way more expensive machines like the Amiga.

It was somewhat expensive to deal with this in the 80s, so only devices produced in the late 90s/early 2000s began having proper NTSC/PAL aspect differentiation.
November 14, 2025 at 2:49 PM
The MSX1 VDP outputs YPbPr, not Y/C. But it had some quirks that were poorly documented, and somewhat expensive to workaround. Most engineers had to cheat with some cheap trick.

If you really want good RGB, you’ll be better served by an MSX2/2+. Or install a TMS-RGB v2 kit.
November 14, 2025 at 12:11 PM
Are those machines PAL instead of NTSC? That would explain the squished picture, due to the higher vertical resolution per frame (while keeping the same horizontal resolution)

The same issue also happens with the SMS and NES. Probably SNES too.
November 14, 2025 at 11:58 AM
*Sanyo

(Nitpicking 😉)
November 6, 2025 at 8:33 PM
Bonus tip: There's a patch that fixes turbo support on MG2.
November 5, 2025 at 11:43 AM
Tadahiro Nitta, Yuji Takenouchi, Manabu Saito

And these guys too:

www.msx.org/wiki/Japanes...
Japanese Game Composers - MSX Wiki
Category:Music Category:Games Info
www.msx.org
November 5, 2025 at 1:20 AM
• MSX1: Maze of Galious, Shalom
• MSX2/2+: Usas, Golvellius remake, SD Snatcher, Metal Gear 2, Xak 1, Xak 2, Xak ToG
• MSXTR: Illusion City, Moonlight Saga
November 4, 2025 at 6:12 PM
Would an almost-remake for the MSX count? :)

bsky.app/profile/sdsn...
I've just released the v2.0 the Space Manbow enhancement patch. It does a complete overhaul on the game engine, with many enhancements, optimizations and bug fixes.

frs.badcoffee.info/patches.html

Follow the thread for more details. 🧵

#MSX #8bit #patch #game
October 19, 2025 at 11:03 PM
• Lots of bugfixes, including:
• turbofix
• Bew Boss-7 bugfix
• Manbow-J sprite fix
• Game Master 2 slow motion fix
• Some Engrish text fixes
• Several graphic gliches
• Stage-2 elevator hit box
October 19, 2025 at 10:02 PM
• Enhanced the coloring of some sprites
• Hardware sprite collision detection is now used when enough CPU time is available, providing pixel-perfect collisions.
• Speed optimizations: the game now runs much smoother and with fewer slowdowns even on non-turbo MSX2/2+ machines.
October 19, 2025 at 10:02 PM
• Added a difficulty selection menu to the title screen: Normal, Hard, and Insane.
• Enables turbo automatically at boot on any MSX that have the CHGCPU routine on its BIOS.
• Added joyMega support
• Improved Manbow-J handling precision
• New low-latency keyboard/joystick input routines
October 19, 2025 at 10:02 PM
Nice idea!

But I wonder: isn’t it possible to solder tantalum SMD capacitors size 6032 on those pads?
October 19, 2025 at 7:58 PM
Ok. Check if you can get them without reverb/chorus from one of these playlists:

youtube.com/playlist?lis...

youtube.com/playlist?lis...

youtube.com/playlist?lis...

youtube.com/playlist?lis...
October 19, 2025 at 4:07 AM