2D visuals, 3D representations, character and creature design, a few VFX, a few shaders, and reposting some content found around here that I like.
(No AI)
Hello. Welcome~
That's really cool.
Your efforts matter and are seen in positive (fire) light!
That's really cool.
Your efforts matter and are seen in positive (fire) light!
Looks awesome!
Looks awesome!
tbh I should've cleaned up the painting but I like the sketch feeling
tbh I should've cleaned up the painting but I like the sketch feeling
Quite a few things to possibly apply
Of course, just a quick recovery animation solves it as well.
Quite a few things to possibly apply
Of course, just a quick recovery animation solves it as well.
But any situation where an entity is juggled, stun locked, barred from participating needs to be met with some form of resistance.
Diminishing effectiveness of such abilities in succession could be a way to dampen this problem..
But any situation where an entity is juggled, stun locked, barred from participating needs to be met with some form of resistance.
Diminishing effectiveness of such abilities in succession could be a way to dampen this problem..
As I recall Godot does indeed keep the Origin Point, and the location of the 3D Cursor data from a Blender object file--
As I recall Godot does indeed keep the Origin Point, and the location of the 3D Cursor data from a Blender object file--
And another COLOSSAL THANK YOU for the structure, approach, and well written explanations on this topic! Truly awesome!
And another COLOSSAL THANK YOU for the structure, approach, and well written explanations on this topic! Truly awesome!
It's really impressive that the garment has the means to be loaded just under the Skeleton3D node. This simplifies a lot of things;
It's really impressive that the garment has the means to be loaded just under the Skeleton3D node. This simplifies a lot of things;
You're right about taking in what is fitting for one's needs and situations. I appreciate your statement on that!
"Garments" is a great aggregate term. My variant seems to have been "Equippables", my spouse likes "Apparel"
You're right about taking in what is fitting for one's needs and situations. I appreciate your statement on that!
"Garments" is a great aggregate term. My variant seems to have been "Equippables", my spouse likes "Apparel"
Do you have any tips on the modular clothes in godot? I'm a bit iffy on how to allow cloth to be equipped on the models
Any general pointers could help others as well
Cheers, moon bird
Do you have any tips on the modular clothes in godot? I'm a bit iffy on how to allow cloth to be equipped on the models
Any general pointers could help others as well
Cheers, moon bird
I'm saying this as a person with not even basic skills in coding.
But from the game dev, 2D, 3D, shader, and VFX side and perspective, this program showcases superb potential to be used in a variety of software creations.
I'm saying this as a person with not even basic skills in coding.
But from the game dev, 2D, 3D, shader, and VFX side and perspective, this program showcases superb potential to be used in a variety of software creations.
This asset could have the potential to work together with the mention from Skelekore regarding GOAP.
Honestly, a lot of Godot's systems tend to cooperate incredibly well so I can see it happen
This asset could have the potential to work together with the mention from Skelekore regarding GOAP.
Honestly, a lot of Godot's systems tend to cooperate incredibly well so I can see it happen
It's really great looking
Thanks for the reply!
It's really great looking
Thanks for the reply!
The results you've got are impressive! Well done truly
The results you've got are impressive! Well done truly
It looks to me like it's lots of planning, individual texturing per part, assembly even before making a stylish video about it.
Well done! Keep the good work up
It looks to me like it's lots of planning, individual texturing per part, assembly even before making a stylish video about it.
Well done! Keep the good work up