@satisficer.bsky.social
Full Stack Developer 💻, Developing my first Game as a solo dev 🎮, Love Tactical RPG's and Cats 😸
The Inventory isn't finished of course, just started coding it today and will use the next few days to refine it and implement an Equipment System too.
The System for Item Generation isnt finished too, so i guess i will have some work to do for the next few weeks. :)
The System for Item Generation isnt finished too, so i guess i will have some work to do for the next few weeks. :)
August 5, 2025 at 8:25 PM
The Inventory isn't finished of course, just started coding it today and will use the next few days to refine it and implement an Equipment System too.
The System for Item Generation isnt finished too, so i guess i will have some work to do for the next few weeks. :)
The System for Item Generation isnt finished too, so i guess i will have some work to do for the next few weeks. :)
Probably won't do it again tho, it is pretty cool getting something fast, but i prefer coding it myself so i actually know whats going on there.
Which could be done by Vibe Coding too i guess, but coding it myself lets me know for sure what my code is doing. :)
Which could be done by Vibe Coding too i guess, but coding it myself lets me know for sure what my code is doing. :)
August 5, 2025 at 8:20 PM
Probably won't do it again tho, it is pretty cool getting something fast, but i prefer coding it myself so i actually know whats going on there.
Which could be done by Vibe Coding too i guess, but coding it myself lets me know for sure what my code is doing. :)
Which could be done by Vibe Coding too i guess, but coding it myself lets me know for sure what my code is doing. :)
Now i have a basic display of the AP/MP and resistances of a fighter and a graphical presentation of the initiative-order. Also fixed some graphical problems with my hover tiles. Progress is going smooth :)
#GameDev #IndieGameDev #SoloGameDev
#GameDev #IndieGameDev #SoloGameDev
July 19, 2025 at 8:46 AM
Now i have a basic display of the AP/MP and resistances of a fighter and a graphical presentation of the initiative-order. Also fixed some graphical problems with my hover tiles. Progress is going smooth :)
#GameDev #IndieGameDev #SoloGameDev
#GameDev #IndieGameDev #SoloGameDev
Just implemented the "Placing Phase" at the start of each Combat. Was easier than expected 🥰
#GameDev #IndieGameDev #SoloGameDev
#GameDev #IndieGameDev #SoloGameDev
July 14, 2025 at 9:23 AM
Just implemented the "Placing Phase" at the start of each Combat. Was easier than expected 🥰
#GameDev #IndieGameDev #SoloGameDev
#GameDev #IndieGameDev #SoloGameDev
Thats how i do it too! Sometimes it also helps just playing your game and you will notice some things that need improvement.
July 6, 2025 at 9:11 PM
Thats how i do it too! Sometimes it also helps just playing your game and you will notice some things that need improvement.
Just wishlisted your game, i am a sucker for tactical RPGs and your game looks really interesting. :)
July 6, 2025 at 9:04 PM
Just wishlisted your game, i am a sucker for tactical RPGs and your game looks really interesting. :)
Hey, my name is Julian and i am a solo game dev working on a single player Tactical RPG with Superheroes.
Its the first Game i am making, and an really ambitious one, but i am certain i can do it if i have enough time (which i do have right now).
Its the first Game i am making, and an really ambitious one, but i am certain i can do it if i have enough time (which i do have right now).
July 5, 2025 at 9:57 PM
Hey, my name is Julian and i am a solo game dev working on a single player Tactical RPG with Superheroes.
Its the first Game i am making, and an really ambitious one, but i am certain i can do it if i have enough time (which i do have right now).
Its the first Game i am making, and an really ambitious one, but i am certain i can do it if i have enough time (which i do have right now).
Your game looks really awesome! May i ask what Engine you are using?
I am using Godot and need to implement tooltips at some point too, thats why i ask. :)
I am using Godot and need to implement tooltips at some point too, thats why i ask. :)
June 20, 2025 at 9:10 PM
Your game looks really awesome! May i ask what Engine you are using?
I am using Godot and need to implement tooltips at some point too, thats why i ask. :)
I am using Godot and need to implement tooltips at some point too, thats why i ask. :)
Hard to remember but i think mine was Feena from Grandia 1.
Either her or Peach from Paper Mario 1. 😅
Either her or Peach from Paper Mario 1. 😅
March 1, 2025 at 7:36 PM
Hard to remember but i think mine was Feena from Grandia 1.
Either her or Peach from Paper Mario 1. 😅
Either her or Peach from Paper Mario 1. 😅
Gotcha!
You can use Notion offline too and it will synchronise once youre back online, but you need an account i think. So yeah thats the difference i believe.
Thanks for answering! :)
You can use Notion offline too and it will synchronise once youre back online, but you need an account i think. So yeah thats the difference i believe.
Thanks for answering! :)
February 27, 2025 at 10:34 PM
Gotcha!
You can use Notion offline too and it will synchronise once youre back online, but you need an account i think. So yeah thats the difference i believe.
Thanks for answering! :)
You can use Notion offline too and it will synchronise once youre back online, but you need an account i think. So yeah thats the difference i believe.
Thanks for answering! :)
First time hearing of those two. I am using Notion right now and am quite happy with it.
Is there something these can do which notion cant? Just asking out of curiosity. :)
Is there something these can do which notion cant? Just asking out of curiosity. :)
February 27, 2025 at 10:21 PM
First time hearing of those two. I am using Notion right now and am quite happy with it.
Is there something these can do which notion cant? Just asking out of curiosity. :)
Is there something these can do which notion cant? Just asking out of curiosity. :)
That looks super clean! Probably have to do something like that too sooner or later. Right now mine is just for the combat system (turn based), it basically switches between different states of the fight. Its not finished yet though 🤭
February 23, 2025 at 10:03 PM
That looks super clean! Probably have to do something like that too sooner or later. Right now mine is just for the combat system (turn based), it basically switches between different states of the fight. Its not finished yet though 🤭
I am working on such an event System myself right now too! It can be very powerful but mine is a mess right now, have to clean up my code first before i continue 🤭
February 23, 2025 at 9:44 PM
I am working on such an event System myself right now too! It can be very powerful but mine is a mess right now, have to clean up my code first before i continue 🤭
I really like number 6 :)
February 20, 2025 at 4:42 PM
I really like number 6 :)
You're very welcome! 🥰
Thats so true!
The hardest part was figuring out how everything should be setup in the combat system. Since it will be a tactical combat based on a grid, i had to develop a tactics engine, which is not entirely finished right now but i am very close to finish it 😊
Thats so true!
The hardest part was figuring out how everything should be setup in the combat system. Since it will be a tactical combat based on a grid, i had to develop a tactics engine, which is not entirely finished right now but i am very close to finish it 😊
February 14, 2025 at 10:12 PM
You're very welcome! 🥰
Thats so true!
The hardest part was figuring out how everything should be setup in the combat system. Since it will be a tactical combat based on a grid, i had to develop a tactics engine, which is not entirely finished right now but i am very close to finish it 😊
Thats so true!
The hardest part was figuring out how everything should be setup in the combat system. Since it will be a tactical combat based on a grid, i had to develop a tactics engine, which is not entirely finished right now but i am very close to finish it 😊
Thank you very much for your reply! Your game sounds very interesting aswell 😊
Programming the combat system is the hardest part right now. I completed a good chunk of it, but there is still a lot to work on. But so far i love the process of developing my own game! 🥰
Programming the combat system is the hardest part right now. I completed a good chunk of it, but there is still a lot to work on. But so far i love the process of developing my own game! 🥰
February 14, 2025 at 5:20 PM
Thank you very much for your reply! Your game sounds very interesting aswell 😊
Programming the combat system is the hardest part right now. I completed a good chunk of it, but there is still a lot to work on. But so far i love the process of developing my own game! 🥰
Programming the combat system is the hardest part right now. I completed a good chunk of it, but there is still a lot to work on. But so far i love the process of developing my own game! 🥰
Lastly, if you read this far i guess you might be somewhat interested in my game.
I am a solo dev right now and plan to develop the game mostly solo, but i appreciate every help i can get, so dont be affraid to reach out to me. Likewise, i would be very happy to help you on your project.
I am a solo dev right now and plan to develop the game mostly solo, but i appreciate every help i can get, so dont be affraid to reach out to me. Likewise, i would be very happy to help you on your project.
February 13, 2025 at 8:50 PM
Lastly, if you read this far i guess you might be somewhat interested in my game.
I am a solo dev right now and plan to develop the game mostly solo, but i appreciate every help i can get, so dont be affraid to reach out to me. Likewise, i would be very happy to help you on your project.
I am a solo dev right now and plan to develop the game mostly solo, but i appreciate every help i can get, so dont be affraid to reach out to me. Likewise, i would be very happy to help you on your project.