while we're on the topic of what's the correct way to implement placeholders in your game, here is an excerpt of unfinished dialogue from the april 2000 prototype of spyro 3
December 17, 2025 at 6:20 PM
while we're on the topic of what's the correct way to implement placeholders in your game, here is an excerpt of unfinished dialogue from the april 2000 prototype of spyro 3
The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out.
This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.
December 17, 2025 at 12:32 AM
The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out.
This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.
The first few hours of Pokemon Legends Z-A are pretty rough with how on-rails it is, but it's so, so much better afterwards. I'm loving my time with it as much as I did with Scarlet when I started that during the Switch 2's launch, which was my first "new" Pokemon game since Omega Ruby. I feel happy
October 18, 2025 at 3:19 AM
The first few hours of Pokemon Legends Z-A are pretty rough with how on-rails it is, but it's so, so much better afterwards. I'm loving my time with it as much as I did with Scarlet when I started that during the Switch 2's launch, which was my first "new" Pokemon game since Omega Ruby. I feel happy