sando-blender.bsky.social
@sando-blender.bsky.social
#OptiMem DEVBLOG—7
added way to seamlessly transition between LOD by altering normals reducing the pop-in effect seen in most videogames
this is 20 000% faster than a decimate modifier
#blender
July 26, 2025 at 4:55 AM
devblog update, added ability to easily generate LOD's of an object that dynamically swap in and out based on distance leading to faster renders with less memory.
this is similar to systems used in games to run smoothly
#blender #3d
July 20, 2025 at 4:29 AM
added automatic instance generator system.
the system auto scans the scene to find objects that can potentially be instanced (instancing is a way for objects to share the same data saving memory)
#blender
May 7, 2025 at 2:57 PM
UPDATE: improved camera based texture scaling, distant textures are smartly scaled down halving blenders ram usage in some of my tests
the algorithm is smart and aware of the full mesh and uv so there shouldn't be a difference in render.
will answer any questions
#blender
#b3d
#blender3d
#optimem
December 22, 2024 at 2:45 PM
working culling system in blender after performance improvements for my addon optimem, planning on adding more methods that wont effect shadows as much.
#blender #b3d #blender3d #optimem
December 9, 2024 at 3:46 PM
made improvements to my memory addons culling section (old left, new right) around 20x speed boost, down from ~1.3s to ~0.07s
total objects 338
#blender #b3d #blender3d #optimem
December 9, 2024 at 3:29 PM