Christian Doyle
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samurairabbit.bsky.social
Christian Doyle
@samurairabbit.bsky.social
Manc video man. Occasionally makes #BoardGames vids at: https://www.youtube.com/dicehard

Used to write about video games. Now making a game (more details soon... ish)

#GameDev #IndieGame #TTRPGS
Hi mate, just open for mutuals at the minute.

Will definitely reach out to you for the next round of testing. You're on the list 🙂
June 6, 2025 at 3:29 PM
Same. Also, TIFO my writing process and game dev process are the same.
May 18, 2025 at 1:47 PM
Smoking there seems to be a thankless task.
April 2, 2025 at 11:01 AM
They do if you have shouty poems.
March 14, 2025 at 12:33 PM
Surely they can't fire you for making puns?
March 14, 2025 at 12:28 PM
Always respected Pam. She didn't take crepe from anyone.
March 4, 2025 at 10:57 AM
Thanks Peter. Redundancy isn't fun, but hopefully something good will turn up soon 🙂
February 28, 2025 at 10:48 AM
Gladius from Lucas Arts.

Tactical gladiator combat with mythological creatures. Bliss.
February 20, 2025 at 3:02 PM
Time for a solitaire MMO.

Wait...
January 21, 2025 at 2:15 PM
Ah, this is glorious 🙂
January 8, 2025 at 8:30 AM
True. Dug out my inherited AD&D books to try and run a one shot using the OG rules.

Yeah, that isn't going to happen 😅
January 7, 2025 at 11:22 AM
The villain tease at the end as well. Such a bloody shame we likely won't see a sequel.
January 7, 2025 at 9:20 AM
That's a really good point actually. Thanks Dario, I'll definitely consider merging the two together.
January 3, 2025 at 2:33 PM
Characters have a chance to dodge to avoid damage completely and also have a chance to block attacks to reduce damage further, but I'm still playing with whether this should be a percentage or flat reduction.

Any thoughts on this? How do you work out damage in your games?

#GameDev #IndieGame
January 3, 2025 at 10:34 AM
If the target is vulnerable to the damage type, then the damage is actually increased before the AV reduction is applied:

Damage = ((CS * DC) * (1 + Vulnerability)) - Armour Value

#GameDev #IndieGame
January 3, 2025 at 10:34 AM
And finally, we take armour into account. Armour Value provides a flat damage reduction and is applied last:

Damage = ((CS * DC) * (1 - Resistance)) - Armour Value

#GameDev #IndieGame
January 3, 2025 at 10:33 AM
Then we take into account damage resistance. If the target is resistant to the damage type, then their resistance is removed from damage as a percentage:

Damage = (CS * DC) * (1 - Resistance)

#GameDev #IndieGame
January 3, 2025 at 10:33 AM