32yrs+ Developing for the British 8-bit SAM Coupé computer, doing what I can to keep this fantastic system alive with new hardware, software, repairs and 'SAM Revival' magazine!
(Also makes some peripherals for other systems.)
(I couldn't tolerate the smoothness of Wolfenstein 3D, but Doom with the head bobbing cured the issue!)
(I couldn't tolerate the smoothness of Wolfenstein 3D, but Doom with the head bobbing cured the issue!)
Everything I do for the #SAMCoupe ...
www.samcoupe.com
Peripherals for #RC2014 and compatibles ...
2014.samcoupe.com
And hardware for the #ZXSpectrum ...
zx.samcoupe.com
#retrocomputing #gamedev #indiedev #retrogaming #8bit
#electronics
Everything I do for the #SAMCoupe ...
www.samcoupe.com
Peripherals for #RC2014 and compatibles ...
2014.samcoupe.com
And hardware for the #ZXSpectrum ...
zx.samcoupe.com
#retrocomputing #gamedev #indiedev #retrogaming #8bit
#electronics
But alas, they had only put the 48K version on the tape. The 128K AY music was the best bit of the game! 😡
But alas, they had only put the 48K version on the tape. The 128K AY music was the best bit of the game! 😡
Didn't generally have any problems with the YS, SU and Crash cover tapes.
Didn't generally have any problems with the YS, SU and Crash cover tapes.
[Since 2004 MM features on the cover disk with SAM Revival 9 with permission of the copyright holders/designers of the SAM version.]
[Since 2004 MM features on the cover disk with SAM Revival 9 with permission of the copyright holders/designers of the SAM version.]
I've only drawn one proper map on paper, before moving to designing solely on computer for the sequels. The deisgn sketch for 'Money Bags' which I coded for the SAM Coupe in 1996...
I've only drawn one proper map on paper, before moving to designing solely on computer for the sequels. The deisgn sketch for 'Money Bags' which I coded for the SAM Coupe in 1996...